Shader: Rework Parser internals
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@@ -36,7 +36,7 @@ namespace Nz::ShaderLang
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std::vector<Token> Tokenize(const std::string_view& str)
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{
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// Can't use std::from_chars for double thanks to libc++ and libstdc++ developers being lazy
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// Can't use std::from_chars for double thanks to libc++ and libstdc++ developers for being lazy
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ForceCLocale forceCLocale;
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std::unordered_map<std::string, TokenType> reservedKeywords = {
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