Shader: Add EliminateUnusedPassVisitor and use it when optimizing

This commit is contained in:
Jérôme Leclercq
2022-02-18 13:06:47 +01:00
parent ebd1318512
commit 3f7815175b
12 changed files with 407 additions and 30 deletions

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@@ -0,0 +1,50 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_AST_ELIMINATEUNUSEDPASSVISITOR_HPP
#define NAZARA_SHADER_AST_ELIMINATEUNUSEDPASSVISITOR_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/Ast/AstCloner.hpp>
namespace Nz::ShaderAst
{
class NAZARA_SHADER_API EliminateUnusedPassVisitor : AstCloner
{
public:
EliminateUnusedPassVisitor() = default;
EliminateUnusedPassVisitor(const EliminateUnusedPassVisitor&) = delete;
EliminateUnusedPassVisitor(EliminateUnusedPassVisitor&&) = delete;
~EliminateUnusedPassVisitor() = default;
StatementPtr Process(Statement& statement);
EliminateUnusedPassVisitor& operator=(const EliminateUnusedPassVisitor&) = delete;
EliminateUnusedPassVisitor& operator=(EliminateUnusedPassVisitor&&) = delete;
private:
using AstCloner::Clone;
StatementPtr Clone(DeclareExternalStatement& node) override;
StatementPtr Clone(DeclareFunctionStatement& node) override;
StatementPtr Clone(DeclareStructStatement& node) override;
StatementPtr Clone(DeclareVariableStatement& node) override;
bool IsFunctionUsed(std::size_t varIndex) const;
bool IsStructUsed(std::size_t varIndex) const;
bool IsVariableUsed(std::size_t varIndex) const;
struct Context;
Context* m_context;
};
inline StatementPtr EliminateUnusedPass(Statement& ast);
}
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.inl>
#endif // NAZARA_SHADER_AST_ELIMINATEUNUSEDPASSVISITOR_HPP

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// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Shader module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Shader/Ast/EliminateUnusedPassVisitor.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz::ShaderAst
{
inline StatementPtr EliminateUnusedPass(Statement& ast)
{
EliminateUnusedPassVisitor visitor;
return visitor.Process(ast);
}
}
#include <Nazara/Shader/DebugOff.hpp>

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@@ -265,11 +265,11 @@ namespace Nz::ShaderAst
ExpressionValue<UInt32> bindingIndex;
ExpressionValue<UInt32> bindingSet;
ExpressionValue<ExpressionType> type;
std::optional<std::size_t> varIndex;
std::string name;
};
ExpressionValue<UInt32> bindingSet;
std::optional<std::size_t> varIndex;
std::vector<ExternalVar> externalVars;
};