Shader: Add EliminateUnusedPassVisitor and use it when optimizing
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@@ -265,11 +265,11 @@ namespace Nz::ShaderAst
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ExpressionValue<UInt32> bindingIndex;
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ExpressionValue<UInt32> bindingSet;
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ExpressionValue<ExpressionType> type;
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std::optional<std::size_t> varIndex;
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std::string name;
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};
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ExpressionValue<UInt32> bindingSet;
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std::optional<std::size_t> varIndex;
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std::vector<ExternalVar> externalVars;
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};
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