ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
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@@ -37,6 +37,7 @@ namespace Nz
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void Write(const ShaderAst::BuiltinVariable& node) override;
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void Write(const ShaderAst::Cast& node) override;
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void Write(const ShaderAst::Constant& node) override;
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void Write(const ShaderAst::DeclareVariable& node) override;
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void Write(const ShaderAst::ExpressionStatement& node) override;
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void Write(const ShaderAst::NamedVariable& node) override;
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void Write(const ShaderAst::NodePtr& node) override;
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@@ -63,7 +64,6 @@ namespace Nz
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struct Function
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{
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VariableContainer variables;
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std::vector<ShaderAst::NamedVariablePtr> parameters;
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ShaderAst::ExpressionType retType;
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ShaderAst::StatementPtr node;
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@@ -193,6 +193,18 @@ namespace Nz
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Nz::String name;
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};
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class NAZARA_RENDERER_API DeclareVariable : public Statement
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{
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public:
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inline DeclareVariable(NamedVariablePtr Variable, ExpressionPtr Expression = nullptr);
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void Register(ShaderWriter& visitor) override;
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void Visit(ShaderWriter& visitor) override;
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NamedVariablePtr variable;
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ExpressionPtr expression;
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};
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//////////////////////////////////////////////////////////////////////////
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@@ -82,6 +82,12 @@ namespace Nz
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{
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}
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inline DeclareVariable::DeclareVariable(NamedVariablePtr Variable, ExpressionPtr Expression) :
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expression(std::move(Expression)),
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variable(std::move(Variable))
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{
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}
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inline AssignOp::AssignOp(AssignType Op, ExpressionPtr Left, ExpressionPtr Right) :
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op(Op),
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left(std::move(Left)),
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@@ -11,7 +11,7 @@
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#include <Nazara/Renderer/ShaderAst.hpp>
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#include <memory>
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namespace Nz { namespace ShaderBuilder
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namespace Nz::ShaderBuilder
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{
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template<ShaderAst::AssignType op>
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struct AssignOpBuilder
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@@ -49,7 +49,7 @@ namespace Nz { namespace ShaderBuilder
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{
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constexpr VarBuilder() {}
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template<typename... Args> std::shared_ptr<ShaderAst::Variable> operator()(Args&&... args) const;
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template<typename... Args> ShaderAst::NamedVariablePtr operator()(Args&&... args) const;
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};
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constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add;
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@@ -59,6 +59,7 @@ namespace Nz { namespace ShaderBuilder
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constexpr GenBuilder<ShaderAst::Branch> Branch;
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constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
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constexpr GenBuilder<ShaderAst::Constant> Constant;
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constexpr GenBuilder<ShaderAst::DeclareVariable> DeclareVariable;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
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constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
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@@ -73,7 +74,7 @@ namespace Nz { namespace ShaderBuilder
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constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
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template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args);
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} }
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}
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#include <Nazara/Renderer/ShaderBuilder.inl>
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@@ -44,7 +44,7 @@ namespace Nz { namespace ShaderBuilder
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template<ShaderAst::VariableType type>
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template<typename... Args>
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std::shared_ptr<ShaderAst::Variable> VarBuilder<type>::operator()(Args&&... args) const
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ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
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{
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return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
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}
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@@ -38,6 +38,7 @@ namespace Nz
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virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
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virtual void Write(const ShaderAst::Cast& node) = 0;
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virtual void Write(const ShaderAst::Constant& node) = 0;
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virtual void Write(const ShaderAst::DeclareVariable& node) = 0;
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virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
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virtual void Write(const ShaderAst::NamedVariable& node) = 0;
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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