ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
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@@ -37,6 +37,7 @@ namespace Nz
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void Write(const ShaderAst::BuiltinVariable& node) override;
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void Write(const ShaderAst::Cast& node) override;
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void Write(const ShaderAst::Constant& node) override;
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void Write(const ShaderAst::DeclareVariable& node) override;
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void Write(const ShaderAst::ExpressionStatement& node) override;
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void Write(const ShaderAst::NamedVariable& node) override;
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void Write(const ShaderAst::NodePtr& node) override;
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@@ -63,7 +64,6 @@ namespace Nz
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struct Function
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{
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VariableContainer variables;
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std::vector<ShaderAst::NamedVariablePtr> parameters;
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ShaderAst::ExpressionType retType;
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ShaderAst::StatementPtr node;
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