ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement

This commit is contained in:
Lynix
2020-05-27 20:08:41 +02:00
parent e4348349da
commit 3fc4de26e3
9 changed files with 59 additions and 18 deletions

View File

@@ -11,7 +11,7 @@
#include <Nazara/Renderer/ShaderAst.hpp>
#include <memory>
namespace Nz { namespace ShaderBuilder
namespace Nz::ShaderBuilder
{
template<ShaderAst::AssignType op>
struct AssignOpBuilder
@@ -49,7 +49,7 @@ namespace Nz { namespace ShaderBuilder
{
constexpr VarBuilder() {}
template<typename... Args> std::shared_ptr<ShaderAst::Variable> operator()(Args&&... args) const;
template<typename... Args> ShaderAst::NamedVariablePtr operator()(Args&&... args) const;
};
constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add;
@@ -59,6 +59,7 @@ namespace Nz { namespace ShaderBuilder
constexpr GenBuilder<ShaderAst::Branch> Branch;
constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
constexpr GenBuilder<ShaderAst::Constant> Constant;
constexpr GenBuilder<ShaderAst::DeclareVariable> DeclareVariable;
constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
@@ -73,7 +74,7 @@ namespace Nz { namespace ShaderBuilder
constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args);
} }
}
#include <Nazara/Renderer/ShaderBuilder.inl>