ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
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@@ -44,7 +44,7 @@ namespace Nz { namespace ShaderBuilder
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template<ShaderAst::VariableType type>
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template<typename... Args>
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std::shared_ptr<ShaderAst::Variable> VarBuilder<type>::operator()(Args&&... args) const
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ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
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{
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return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
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}
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