ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement
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@@ -38,6 +38,7 @@ namespace Nz
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virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
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virtual void Write(const ShaderAst::Cast& node) = 0;
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virtual void Write(const ShaderAst::Constant& node) = 0;
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virtual void Write(const ShaderAst::DeclareVariable& node) = 0;
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virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
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virtual void Write(const ShaderAst::NamedVariable& node) = 0;
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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