ShaderGraph: Improve GLSL generation by introducing DeclareVariable statement

This commit is contained in:
Lynix 2020-05-27 20:08:41 +02:00
parent e4348349da
commit 3fc4de26e3
9 changed files with 59 additions and 18 deletions

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@ -37,6 +37,7 @@ namespace Nz
void Write(const ShaderAst::BuiltinVariable& node) override; void Write(const ShaderAst::BuiltinVariable& node) override;
void Write(const ShaderAst::Cast& node) override; void Write(const ShaderAst::Cast& node) override;
void Write(const ShaderAst::Constant& node) override; void Write(const ShaderAst::Constant& node) override;
void Write(const ShaderAst::DeclareVariable& node) override;
void Write(const ShaderAst::ExpressionStatement& node) override; void Write(const ShaderAst::ExpressionStatement& node) override;
void Write(const ShaderAst::NamedVariable& node) override; void Write(const ShaderAst::NamedVariable& node) override;
void Write(const ShaderAst::NodePtr& node) override; void Write(const ShaderAst::NodePtr& node) override;
@ -63,7 +64,6 @@ namespace Nz
struct Function struct Function
{ {
VariableContainer variables;
std::vector<ShaderAst::NamedVariablePtr> parameters; std::vector<ShaderAst::NamedVariablePtr> parameters;
ShaderAst::ExpressionType retType; ShaderAst::ExpressionType retType;
ShaderAst::StatementPtr node; ShaderAst::StatementPtr node;

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@ -194,6 +194,18 @@ namespace Nz
Nz::String name; Nz::String name;
}; };
class NAZARA_RENDERER_API DeclareVariable : public Statement
{
public:
inline DeclareVariable(NamedVariablePtr Variable, ExpressionPtr Expression = nullptr);
void Register(ShaderWriter& visitor) override;
void Visit(ShaderWriter& visitor) override;
NamedVariablePtr variable;
ExpressionPtr expression;
};
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////
class NAZARA_RENDERER_API AssignOp : public Expression class NAZARA_RENDERER_API AssignOp : public Expression

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@ -82,6 +82,12 @@ namespace Nz
{ {
} }
inline DeclareVariable::DeclareVariable(NamedVariablePtr Variable, ExpressionPtr Expression) :
expression(std::move(Expression)),
variable(std::move(Variable))
{
}
inline AssignOp::AssignOp(AssignType Op, ExpressionPtr Left, ExpressionPtr Right) : inline AssignOp::AssignOp(AssignType Op, ExpressionPtr Left, ExpressionPtr Right) :
op(Op), op(Op),
left(std::move(Left)), left(std::move(Left)),

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@ -11,7 +11,7 @@
#include <Nazara/Renderer/ShaderAst.hpp> #include <Nazara/Renderer/ShaderAst.hpp>
#include <memory> #include <memory>
namespace Nz { namespace ShaderBuilder namespace Nz::ShaderBuilder
{ {
template<ShaderAst::AssignType op> template<ShaderAst::AssignType op>
struct AssignOpBuilder struct AssignOpBuilder
@ -49,7 +49,7 @@ namespace Nz { namespace ShaderBuilder
{ {
constexpr VarBuilder() {} constexpr VarBuilder() {}
template<typename... Args> std::shared_ptr<ShaderAst::Variable> operator()(Args&&... args) const; template<typename... Args> ShaderAst::NamedVariablePtr operator()(Args&&... args) const;
}; };
constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add; constexpr BinOpBuilder<ShaderAst::BinaryType::Add> Add;
@ -59,6 +59,7 @@ namespace Nz { namespace ShaderBuilder
constexpr GenBuilder<ShaderAst::Branch> Branch; constexpr GenBuilder<ShaderAst::Branch> Branch;
constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement; constexpr GenBuilder<ShaderAst::ConditionalStatement> ConditionalStatement;
constexpr GenBuilder<ShaderAst::Constant> Constant; constexpr GenBuilder<ShaderAst::Constant> Constant;
constexpr GenBuilder<ShaderAst::DeclareVariable> DeclareVariable;
constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide; constexpr BinOpBuilder<ShaderAst::BinaryType::Divide> Divide;
constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal; constexpr BinOpBuilder<ShaderAst::BinaryType::Equality> Equal;
constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement; constexpr GenBuilder<ShaderAst::ExpressionStatement> ExprStatement;
@ -73,7 +74,7 @@ namespace Nz { namespace ShaderBuilder
constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable; constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args); template<ShaderAst::ExpressionType Type, typename... Args> std::shared_ptr<ShaderAst::Cast> Cast(Args&&... args);
} } }
#include <Nazara/Renderer/ShaderBuilder.inl> #include <Nazara/Renderer/ShaderBuilder.inl>

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@ -44,7 +44,7 @@ namespace Nz { namespace ShaderBuilder
template<ShaderAst::VariableType type> template<ShaderAst::VariableType type>
template<typename... Args> template<typename... Args>
std::shared_ptr<ShaderAst::Variable> VarBuilder<type>::operator()(Args&&... args) const ShaderAst::NamedVariablePtr VarBuilder<type>::operator()(Args&&... args) const
{ {
return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...); return std::make_shared<ShaderAst::NamedVariable>(type, std::forward<Args>(args)...);
} }

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@ -38,6 +38,7 @@ namespace Nz
virtual void Write(const ShaderAst::BuiltinVariable& node) = 0; virtual void Write(const ShaderAst::BuiltinVariable& node) = 0;
virtual void Write(const ShaderAst::Cast& node) = 0; virtual void Write(const ShaderAst::Cast& node) = 0;
virtual void Write(const ShaderAst::Constant& node) = 0; virtual void Write(const ShaderAst::Constant& node) = 0;
virtual void Write(const ShaderAst::DeclareVariable& node) = 0;
virtual void Write(const ShaderAst::ExpressionStatement& node) = 0; virtual void Write(const ShaderAst::ExpressionStatement& node) = 0;
virtual void Write(const ShaderAst::NamedVariable& node) = 0; virtual void Write(const ShaderAst::NamedVariable& node) = 0;
virtual void Write(const ShaderAst::NodePtr& node) = 0; virtual void Write(const ShaderAst::NodePtr& node) = 0;

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@ -66,6 +66,7 @@ namespace Nz
switch (kind) switch (kind)
{ {
case ShaderAst::VariableType::Builtin: //< Only there to make compiler happy case ShaderAst::VariableType::Builtin: //< Only there to make compiler happy
case ShaderAst::VariableType::Variable:
break; break;
case ShaderAst::VariableType::Input: case ShaderAst::VariableType::Input:
@ -107,14 +108,6 @@ namespace Nz
case ShaderAst::VariableType::Uniform: case ShaderAst::VariableType::Uniform:
m_currentState->uniforms.emplace(type, name); m_currentState->uniforms.emplace(type, name);
break; break;
case ShaderAst::VariableType::Variable:
{
if (m_currentFunction)
m_currentFunction->variables.emplace(type, name);
break;
}
} }
} }
@ -262,6 +255,22 @@ namespace Nz
} }
} }
void GlslWriter::Write(const ShaderAst::DeclareVariable& node)
{
Append(node.variable->GetExpressionType());
Append(" ");
Append(node.variable->name);
if (node.expression)
{
Append(" ");
Append("=");
Append(" ");
Write(node.expression);
}
AppendLine(";");
}
void GlslWriter::Write(const ShaderAst::ExpressionStatement& node) void GlslWriter::Write(const ShaderAst::ExpressionStatement& node)
{ {
Write(node.expression); Write(node.expression);
@ -404,8 +413,6 @@ namespace Nz
EnterScope(); EnterScope();
{ {
DeclareVariables(func.variables);
Write(func.node); Write(func.node);
} }
LeaveScope(); LeaveScope();

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@ -69,6 +69,19 @@ namespace Nz::ShaderAst
} }
void DeclareVariable::Register(ShaderWriter& visitor)
{
variable->Register(visitor);
if (expression)
expression->Register(visitor);
}
void DeclareVariable::Visit(ShaderWriter& visitor)
{
visitor.Write(*this);
}
void BuiltinVariable::Register(ShaderWriter& /*visitor*/) void BuiltinVariable::Register(ShaderWriter& /*visitor*/)
{ {
} }

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@ -107,7 +107,6 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst()
{ {
ShaderNode* shaderNode = static_cast<ShaderNode*>(node->nodeDataModel()); ShaderNode* shaderNode = static_cast<ShaderNode*>(node->nodeDataModel());
qDebug() << shaderNode->name() << node->id();
auto it = usageCount.find(node->id()); auto it = usageCount.find(node->id());
if (it == usageCount.end()) if (it == usageCount.end())
{ {
@ -166,8 +165,10 @@ Nz::ShaderAst::StatementPtr ShaderGraph::ToAst()
Nz::ShaderAst::ExpressionPtr varExpression; Nz::ShaderAst::ExpressionPtr varExpression;
if (expression->GetExpressionCategory() == Nz::ShaderAst::ExpressionCategory::RValue) if (expression->GetExpressionCategory() == Nz::ShaderAst::ExpressionCategory::RValue)
{ {
varExpression = Nz::ShaderBuilder::Variable("var" + std::to_string(varCount++), expression->GetExpressionType()); auto variable = Nz::ShaderBuilder::Variable("var" + std::to_string(varCount++), expression->GetExpressionType());
statements.emplace_back(Nz::ShaderBuilder::ExprStatement(Nz::ShaderBuilder::Assign(varExpression, expression))); statements.emplace_back(Nz::ShaderBuilder::DeclareVariable(variable, expression));
varExpression = variable;
} }
else else
varExpression = expression; varExpression = expression;