JoltPhysics3D/JoltPhysWorld3D: Add CollisionQuery for points and shapes
This commit is contained in:
@@ -40,13 +40,19 @@ namespace Nz
|
||||
friend JoltRigidBody3D;
|
||||
|
||||
public:
|
||||
struct PointCollisionInfo;
|
||||
struct RaycastHit;
|
||||
struct ShapeCollisionInfo;
|
||||
|
||||
JoltPhysWorld3D();
|
||||
JoltPhysWorld3D(const JoltPhysWorld3D&) = delete;
|
||||
JoltPhysWorld3D(JoltPhysWorld3D&& ph) = delete;
|
||||
~JoltPhysWorld3D();
|
||||
|
||||
bool CollisionQuery(const Vector3f& point, const FunctionRef<std::optional<float>(const PointCollisionInfo& collisionInfo)>& callback);
|
||||
bool CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback);
|
||||
bool CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback);
|
||||
|
||||
UInt32 GetActiveBodyCount() const;
|
||||
Vector3f GetGravity() const;
|
||||
std::size_t GetMaxStepCount() const;
|
||||
@@ -74,6 +80,11 @@ namespace Nz
|
||||
JoltPhysWorld3D& operator=(const JoltPhysWorld3D&) = delete;
|
||||
JoltPhysWorld3D& operator=(JoltPhysWorld3D&&) = delete;
|
||||
|
||||
struct PointCollisionInfo
|
||||
{
|
||||
JoltAbstractBody* hitBody = nullptr;
|
||||
};
|
||||
|
||||
struct RaycastHit
|
||||
{
|
||||
float fraction;
|
||||
@@ -82,6 +93,15 @@ namespace Nz
|
||||
Vector3f hitPosition;
|
||||
};
|
||||
|
||||
struct ShapeCollisionInfo
|
||||
{
|
||||
JoltAbstractBody* hitBody = nullptr;
|
||||
Vector3f collisionPosition1;
|
||||
Vector3f collisionPosition2;
|
||||
Vector3f penetrationAxis;
|
||||
float penetrationDepth;
|
||||
};
|
||||
|
||||
private:
|
||||
class BodyActivationListener;
|
||||
friend BodyActivationListener;
|
||||
|
||||
@@ -25,13 +25,19 @@ namespace Nz
|
||||
static constexpr Int64 ExecutionOrder = 0;
|
||||
using Components = TypeList<JoltCharacterComponent, JoltRigidBody3DComponent, class NodeComponent>;
|
||||
|
||||
struct PointCollisionInfo;
|
||||
struct RaycastHit;
|
||||
struct ShapeCollisionInfo;
|
||||
|
||||
JoltPhysics3DSystem(entt::registry& registry);
|
||||
JoltPhysics3DSystem(const JoltPhysics3DSystem&) = delete;
|
||||
JoltPhysics3DSystem(JoltPhysics3DSystem&&) = delete;
|
||||
~JoltPhysics3DSystem();
|
||||
|
||||
bool CollisionQuery(const Vector3f& point, const FunctionRef<std::optional<float>(const PointCollisionInfo& collisionInfo)>& callback);
|
||||
bool CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback);
|
||||
bool CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback);
|
||||
|
||||
inline JoltPhysWorld3D& GetPhysWorld();
|
||||
inline const JoltPhysWorld3D& GetPhysWorld() const;
|
||||
inline entt::handle GetRigidBodyEntity(UInt32 bodyIndex) const;
|
||||
@@ -44,11 +50,21 @@ namespace Nz
|
||||
JoltPhysics3DSystem& operator=(const JoltPhysics3DSystem&) = delete;
|
||||
JoltPhysics3DSystem& operator=(JoltPhysics3DSystem&&) = delete;
|
||||
|
||||
struct PointCollisionInfo : JoltPhysWorld3D::PointCollisionInfo
|
||||
{
|
||||
entt::handle hitEntity;
|
||||
};
|
||||
|
||||
struct RaycastHit : JoltPhysWorld3D::RaycastHit
|
||||
{
|
||||
entt::handle hitEntity;
|
||||
};
|
||||
|
||||
struct ShapeCollisionInfo : JoltPhysWorld3D::ShapeCollisionInfo
|
||||
{
|
||||
entt::handle hitEntity;
|
||||
};
|
||||
|
||||
private:
|
||||
void OnBodyConstruct(entt::registry& registry, entt::entity entity);
|
||||
void OnBodyDestruct(entt::registry& registry, entt::entity entity);
|
||||
|
||||
Reference in New Issue
Block a user