JoltPhysics3D/JoltPhysWorld3D: Add CollisionQuery for points and shapes

This commit is contained in:
SirLynix
2023-12-07 16:49:48 +01:00
parent 26dbdef50d
commit 3fd696385d
4 changed files with 233 additions and 10 deletions

View File

@@ -4,6 +4,7 @@
#include <Nazara/JoltPhysics3D/JoltPhysWorld3D.hpp>
#include <Nazara/JoltPhysics3D/JoltCharacter.hpp>
#include <Nazara/JoltPhysics3D/JoltCollider3D.hpp>
#include <Nazara/JoltPhysics3D/JoltHelper.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysics3D.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysicsStepListener.hpp>
@@ -16,6 +17,8 @@
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Body/BodyActivationListener.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/CollidePointResult.h>
#include <Jolt/Physics/Collision/CollideShape.h>
#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Physics/Collision/RayCast.h>
@@ -162,10 +165,106 @@ namespace Nz
{
namespace NAZARA_ANONYMOUS_NAMESPACE
{
class CallbackHitResult : public JPH::CastRayCollector
class PointCallbackHitResult : public JPH::CollidePointCollector
{
public:
CallbackHitResult(const JPH::BodyLockInterface& bodyLockInterface, const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const JoltPhysWorld3D::RaycastHit& hitInfo)>& callback) :
PointCallbackHitResult(const JPH::BodyLockInterface& bodyLockInterface, const FunctionRef<std::optional<float>(const JoltPhysWorld3D::PointCollisionInfo& hitInfo)>& callback) :
m_bodyLockInterface(bodyLockInterface),
m_callback(callback),
m_didHit(false)
{
}
void AddHit(const JPH::CollidePointResult& result)
{
JoltPhysWorld3D::PointCollisionInfo hitInfo;
JPH::BodyLockWrite lock(m_bodyLockInterface, result.mBodyID);
if (!lock.Succeeded())
return; //< body was destroyed
JPH::Body& body = lock.GetBody();
hitInfo.hitBody = reinterpret_cast<JoltAbstractBody*>(static_cast<std::uintptr_t>(body.GetUserData()));
if (auto fractionOpt = m_callback(hitInfo))
{
float fraction = fractionOpt.value();
if (fraction > 0.f)
{
m_didHit = true;
UpdateEarlyOutFraction(fraction);
}
else
ForceEarlyOut();
}
}
bool DidHit() const
{
return m_didHit;
}
private:
const JPH::BodyLockInterface& m_bodyLockInterface;
const FunctionRef<std::optional<float>(const JoltPhysWorld3D::PointCollisionInfo& hitInfo)>& m_callback;
bool m_didHit;
};
class ShapeCallbackHitResult : public JPH::CollideShapeCollector
{
public:
ShapeCallbackHitResult(const JPH::BodyLockInterface& bodyLockInterface, const FunctionRef<std::optional<float>(const JoltPhysWorld3D::ShapeCollisionInfo& hitInfo)>& callback) :
m_bodyLockInterface(bodyLockInterface),
m_callback(callback),
m_didHit(false)
{
}
void AddHit(const JPH::CollideShapeResult& result)
{
JoltPhysWorld3D::ShapeCollisionInfo hitInfo;
hitInfo.collisionPosition1 = FromJolt(result.mContactPointOn1);
hitInfo.collisionPosition2 = FromJolt(result.mContactPointOn2);
hitInfo.penetrationAxis = FromJolt(result.mPenetrationAxis);
hitInfo.penetrationDepth = result.mPenetrationDepth;
JPH::BodyLockWrite lock(m_bodyLockInterface, result.mBodyID2);
if (!lock.Succeeded())
return; //< body was destroyed
JPH::Body& body = lock.GetBody();
hitInfo.hitBody = reinterpret_cast<JoltAbstractBody*>(static_cast<std::uintptr_t>(body.GetUserData()));
if (auto fractionOpt = m_callback(hitInfo))
{
float fraction = fractionOpt.value();
if (fraction > 0.f)
{
m_didHit = true;
UpdateEarlyOutFraction(fraction);
}
else
ForceEarlyOut();
}
}
bool DidHit() const
{
return m_didHit;
}
private:
const JPH::BodyLockInterface& m_bodyLockInterface;
const FunctionRef<std::optional<float>(const JoltPhysWorld3D::ShapeCollisionInfo& hitInfo)>& m_callback;
bool m_didHit;
};
class RaycastCallbackHitResult : public JPH::CastRayCollector
{
public:
RaycastCallbackHitResult(const JPH::BodyLockInterface& bodyLockInterface, const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const JoltPhysWorld3D::RaycastHit& hitInfo)>& callback) :
m_bodyLockInterface(bodyLockInterface),
m_callback(callback),
m_from(from),
@@ -323,6 +422,35 @@ namespace Nz
JoltPhysWorld3D::~JoltPhysWorld3D() = default;
bool JoltPhysWorld3D::CollisionQuery(const Vector3f& point, const FunctionRef<std::optional<float>(const PointCollisionInfo& collisionInfo)>& callback)
{
NAZARA_USE_ANONYMOUS_NAMESPACE
PointCallbackHitResult collector(m_world->physicsSystem.GetBodyLockInterface(), callback);
m_world->physicsSystem.GetNarrowPhaseQuery().CollidePoint(ToJolt(point), collector);
return collector.DidHit();
}
bool JoltPhysWorld3D::CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback)
{
return CollisionQuery(collider, colliderTransform, Vector3f::Unit(), callback);
}
bool JoltPhysWorld3D::CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback)
{
NAZARA_USE_ANONYMOUS_NAMESPACE
JPH::Shape* shape = collider.GetShapeSettings()->Create().Get();
JPH::CollideShapeSettings collideShapeSettings;
ShapeCallbackHitResult collector(m_world->physicsSystem.GetBodyLockInterface(), callback);
m_world->physicsSystem.GetNarrowPhaseQuery().CollideShape(shape, ToJolt(colliderScale), ToJolt(colliderTransform), collideShapeSettings, JPH::Vec3::sZero(), collector);
return collector.DidHit();
}
UInt32 JoltPhysWorld3D::GetActiveBodyCount() const
{
return m_world->physicsSystem.GetNumActiveBodies(JPH::EBodyType::RigidBody);
@@ -358,7 +486,7 @@ namespace Nz
JPH::RayCastSettings rayCastSettings;
CallbackHitResult collector(m_world->physicsSystem.GetBodyLockInterface(), from, to, callback);
RaycastCallbackHitResult collector(m_world->physicsSystem.GetBodyLockInterface(), from, to, callback);
m_world->physicsSystem.GetNarrowPhaseQuery().CastRay(rayCast, rayCastSettings, collector);
return collector.DidHit();

View File

@@ -3,6 +3,7 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/JoltPhysics3D/Systems/JoltPhysics3DSystem.hpp>
#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
#include <Nazara/Core/Components/DisabledComponent.hpp>
#include <Nazara/Utility/Components/NodeComponent.hpp>
#include <Nazara/JoltPhysics3D/Debug.hpp>
@@ -15,8 +16,9 @@ namespace Nz
m_rigidBodyConstructObserver(m_registry, entt::collector.group<JoltRigidBody3DComponent, NodeComponent>(entt::exclude<DisabledComponent, JoltCharacterComponent>))
{
m_bodyConstructConnection = registry.on_construct<JoltRigidBody3DComponent>().connect<&JoltPhysics3DSystem::OnBodyConstruct>(this);
m_characterConstructConnection = registry.on_construct<JoltCharacterComponent>().connect<&JoltPhysics3DSystem::OnCharacterConstruct>(this);
m_bodyDestructConnection = registry.on_destroy<JoltRigidBody3DComponent>().connect<&JoltPhysics3DSystem::OnBodyDestruct>(this);
m_characterConstructConnection = registry.on_construct<JoltCharacterComponent>().connect<&JoltPhysics3DSystem::OnCharacterConstruct>(this);
m_characterDestructConnection = registry.on_destroy<JoltCharacterComponent>().connect<&JoltPhysics3DSystem::OnCharacterDestruct>(this);
}
JoltPhysics3DSystem::~JoltPhysics3DSystem()
@@ -34,6 +36,47 @@ namespace Nz
rigidBodyComponent.Destroy(true);
}
bool JoltPhysics3DSystem::CollisionQuery(const Vector3f& point, const FunctionRef<std::optional<float>(const PointCollisionInfo& collisionInfo)>& callback)
{
return m_physWorld.CollisionQuery(point, [&](const JoltPhysWorld3D::PointCollisionInfo& hitInfo)
{
PointCollisionInfo extendedHitInfo;
static_cast<JoltPhysWorld3D::PointCollisionInfo&>(extendedHitInfo) = hitInfo;
if (extendedHitInfo.hitBody)
{
std::size_t bodyIndex = extendedHitInfo.hitBody->GetBodyIndex();
if (bodyIndex < m_bodyIndicesToEntity.size())
extendedHitInfo.hitEntity = entt::handle(m_registry, m_bodyIndicesToEntity[bodyIndex]);
}
return callback(extendedHitInfo);
});
}
bool JoltPhysics3DSystem::CollisionQuery(const JoltCollider3D& collider, const Matrix4f& shapeTransform, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback)
{
return CollisionQuery(collider, shapeTransform, Vector3f::Unit(), callback);
}
bool JoltPhysics3DSystem::CollisionQuery(const JoltCollider3D& collider, const Matrix4f& colliderTransform, const Vector3f& colliderScale, const FunctionRef<std::optional<float>(const ShapeCollisionInfo& hitInfo)>& callback)
{
return m_physWorld.CollisionQuery(collider, colliderTransform, colliderScale, [&](const JoltPhysWorld3D::ShapeCollisionInfo& hitInfo)
{
ShapeCollisionInfo extendedHitInfo;
static_cast<JoltPhysWorld3D::ShapeCollisionInfo&>(extendedHitInfo) = hitInfo;
if (extendedHitInfo.hitBody)
{
std::size_t bodyIndex = extendedHitInfo.hitBody->GetBodyIndex();
if (bodyIndex < m_bodyIndicesToEntity.size())
extendedHitInfo.hitEntity = entt::handle(m_registry, m_bodyIndicesToEntity[bodyIndex]);
}
return callback(extendedHitInfo);
});
}
bool JoltPhysics3DSystem::RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback)
{
return m_physWorld.RaycastQuery(from, to, [&](const JoltPhysWorld3D::RaycastHit& hitInfo)
@@ -139,12 +182,6 @@ namespace Nz
m_bodyIndicesToEntity[uniqueIndex] = entity;
}
void JoltPhysics3DSystem::OnCharacterConstruct(entt::registry& registry, entt::entity entity)
{
JoltCharacterComponent& character = registry.get<JoltCharacterComponent>(entity);
character.Construct(m_physWorld);
}
void JoltPhysics3DSystem::OnBodyDestruct(entt::registry& registry, entt::entity entity)
{
// Unregister owning entity
@@ -154,4 +191,26 @@ namespace Nz
m_bodyIndicesToEntity[uniqueIndex] = entt::null;
}
void JoltPhysics3DSystem::OnCharacterConstruct(entt::registry& registry, entt::entity entity)
{
JoltCharacterComponent& character = registry.get<JoltCharacterComponent>(entity);
character.Construct(m_physWorld);
UInt32 uniqueIndex = character.GetBodyIndex();
if (uniqueIndex >= m_bodyIndicesToEntity.size())
m_bodyIndicesToEntity.resize(uniqueIndex + 1);
m_bodyIndicesToEntity[uniqueIndex] = entity;
}
void JoltPhysics3DSystem::OnCharacterDestruct(entt::registry& registry, entt::entity entity)
{
// Unregister owning entity
JoltCharacterComponent& character = registry.get<JoltCharacterComponent>(entity);
UInt32 uniqueIndex = character.GetBodyIndex();
assert(uniqueIndex <= m_bodyIndicesToEntity.size());
m_bodyIndicesToEntity[uniqueIndex] = entt::null;
}
}