Merge branch 'master' into console-widget

This commit is contained in:
Lynix
2018-10-29 22:20:58 +01:00
331 changed files with 45226 additions and 3624 deletions

View File

@@ -23,7 +23,7 @@ namespace Ndk
using Factory = std::function<BaseComponent*()>;
BaseComponent(ComponentIndex componentIndex);
BaseComponent(BaseComponent&&) = default;
BaseComponent(BaseComponent&&) noexcept = default;
virtual ~BaseComponent();
virtual std::unique_ptr<BaseComponent> Clone() const = 0;
@@ -34,7 +34,7 @@ namespace Ndk
inline static ComponentIndex GetMaxComponentIndex();
BaseComponent& operator=(const BaseComponent&) = delete;
BaseComponent& operator=(BaseComponent&&) = default;
BaseComponent& operator=(BaseComponent&&) noexcept = default;
protected:
BaseComponent(const BaseComponent&) = default;

View File

@@ -30,7 +30,7 @@ namespace Ndk
BaseWidget(BaseWidget* parent);
BaseWidget(const BaseWidget&) = delete;
BaseWidget(BaseWidget&&) = default;
BaseWidget(BaseWidget&&) = delete;
virtual ~BaseWidget();
template<typename T, typename... Args> T* Add(Args&&... args);
@@ -46,44 +46,61 @@ namespace Ndk
void EnableBackground(bool enable);
template<typename F> void ForEachWidgetChild(F iterator);
template<typename F> void ForEachWidgetChild(F iterator) const;
//virtual BaseWidget* Clone() const = 0;
inline const Nz::Color& GetBackgroundColor() const;
inline Canvas* GetCanvas();
inline Nz::SystemCursor GetCursor() const;
inline const Padding& GetPadding() const;
inline Nz::Vector2f GetContentOrigin() const;
inline const Nz::Vector2f& GetContentSize() const;
inline float GetHeight() const;
inline float GetMaximumHeight() const;
inline Nz::Vector2f GetMaximumSize() const;
inline float GetMaximumWidth() const;
inline float GetMinimumHeight() const;
inline Nz::Vector2f GetMinimumSize() const;
inline float GetMinimumWidth() const;
inline float GetPreferredHeight() const;
inline Nz::Vector2f GetPreferredSize() const;
inline float GetPreferredWidth() const;
inline Nz::Vector2f GetSize() const;
inline float GetWidth() const;
inline std::size_t GetWidgetChildCount() const;
bool HasFocus() const;
inline bool IsVisible() const;
virtual void ResizeToContent() = 0;
void Resize(const Nz::Vector2f& size);
void SetBackgroundColor(const Nz::Color& color);
void SetCursor(Nz::SystemCursor systemCursor);
inline void SetContentSize(const Nz::Vector2f& size);
void SetFocus();
inline void SetPadding(float left, float top, float right, float bottom);
void SetSize(const Nz::Vector2f& size);
inline void SetFixedHeight(float fixedHeight);
inline void SetFixedSize(const Nz::Vector2f& fixedSize);
inline void SetFixedWidth(float fixedWidth);
inline void SetMaximumHeight(float maximumHeight);
inline void SetMaximumSize(const Nz::Vector2f& maximumSize);
inline void SetMaximumWidth(float maximumWidth);
inline void SetMinimumHeight(float minimumHeight);
inline void SetMinimumSize(const Nz::Vector2f& minimumSize);
inline void SetMinimumWidth(float minimumWidth);
void Show(bool show = true);
BaseWidget& operator=(const BaseWidget&) = delete;
BaseWidget& operator=(BaseWidget&&) = default;
struct Padding
{
float left;
float top;
float right;
float bottom;
};
BaseWidget& operator=(BaseWidget&&) = delete;
protected:
const EntityHandle& CreateEntity(bool isContentEntity);
const EntityHandle& CreateEntity();
void DestroyEntity(Entity* entity);
virtual void Layout();
@@ -102,10 +119,12 @@ namespace Ndk
virtual void OnParentResized(const Nz::Vector2f& newSize);
virtual void OnTextEntered(char32_t character, bool repeated);
inline void SetPreferredSize(const Nz::Vector2f& preferredSize);
private:
inline BaseWidget();
inline void DestroyChild(BaseWidget* widget);
void DestroyChild(BaseWidget* widget);
void DestroyChildren();
inline bool IsRegisteredToCanvas() const;
inline void NotifyParentResized(const Nz::Vector2f& newSize);
@@ -117,7 +136,6 @@ namespace Ndk
struct WidgetEntity
{
EntityOwner handle;
bool isContent;
};
static constexpr std::size_t InvalidCanvasIndex = std::numeric_limits<std::size_t>::max();
@@ -127,12 +145,14 @@ namespace Ndk
std::vector<std::unique_ptr<BaseWidget>> m_children;
Canvas* m_canvas;
EntityOwner m_backgroundEntity;
Padding m_padding;
WorldHandle m_world;
Nz::Color m_backgroundColor;
Nz::SpriteRef m_backgroundSprite;
Nz::SystemCursor m_cursor;
Nz::Vector2f m_contentSize;
Nz::Vector2f m_maximumSize;
Nz::Vector2f m_minimumSize;
Nz::Vector2f m_preferredSize;
Nz::Vector2f m_size;
BaseWidget* m_widgetParent;
bool m_visible;
};

View File

@@ -13,11 +13,13 @@ namespace Ndk
m_canvas(nullptr),
m_backgroundColor(Nz::Color(230, 230, 230, 255)),
m_cursor(Nz::SystemCursor_Default),
m_contentSize(50.f, 50.f),
m_size(50.f, 50.f),
m_maximumSize(std::numeric_limits<float>::infinity()),
m_minimumSize(0.f),
m_preferredSize(-1),
m_widgetParent(nullptr),
m_visible(true)
{
SetPadding(5.f, 5.f, 5.f, 5.f);
}
template<typename T, typename... Args>
@@ -64,6 +66,20 @@ namespace Ndk
SetPosition(GetPosition(Nz::CoordSys_Local).x, (parentSize.y - mySize.y) / 2.f);
}
template<typename F>
inline void BaseWidget::ForEachWidgetChild(F iterator)
{
for (const auto& child : m_children)
iterator(child.get());
}
template<typename F>
inline void BaseWidget::ForEachWidgetChild(F iterator) const
{
for (const auto& child : m_children)
iterator(static_cast<const BaseWidget*>(child.get()));
}
inline const Nz::Color& BaseWidget::GetBackgroundColor() const
{
return m_backgroundColor;
@@ -79,24 +95,69 @@ namespace Ndk
return m_cursor;
}
inline const BaseWidget::Padding& BaseWidget::GetPadding() const
inline float BaseWidget::GetHeight() const
{
return m_padding;
return m_size.y;
}
inline Nz::Vector2f BaseWidget::GetContentOrigin() const
inline float BaseWidget::GetMaximumHeight() const
{
return { m_padding.left, m_padding.top };
return m_maximumSize.y;
}
inline const Nz::Vector2f& BaseWidget::GetContentSize() const
inline Nz::Vector2f BaseWidget::GetMaximumSize() const
{
return m_contentSize;
return m_maximumSize;
}
inline float BaseWidget::GetMaximumWidth() const
{
return m_maximumSize.x;
}
inline float BaseWidget::GetMinimumHeight() const
{
return m_minimumSize.y;
}
inline Nz::Vector2f BaseWidget::GetMinimumSize() const
{
return m_minimumSize;
}
inline float BaseWidget::GetMinimumWidth() const
{
return m_minimumSize.x;
}
inline float BaseWidget::GetPreferredHeight() const
{
return m_preferredSize.y;
}
inline Nz::Vector2f BaseWidget::GetPreferredSize() const
{
return m_preferredSize;
}
inline float BaseWidget::GetPreferredWidth() const
{
return m_preferredSize.x;
}
inline Nz::Vector2f BaseWidget::GetSize() const
{
return Nz::Vector2f(m_contentSize.x + m_padding.left + m_padding.right, m_contentSize.y + m_padding.top + m_padding.bottom);
return Nz::Vector2f(GetWidth(), GetHeight());
}
inline float BaseWidget::GetWidth() const
{
return m_size.x;
}
inline std::size_t BaseWidget::GetWidgetChildCount() const
{
return m_children.size();
}
inline bool BaseWidget::IsVisible() const
@@ -104,22 +165,79 @@ namespace Ndk
return m_visible;
}
inline void BaseWidget::SetContentSize(const Nz::Vector2f& size)
inline void BaseWidget::SetFixedHeight(float fixedHeight)
{
NotifyParentResized(size);
m_contentSize = size;
Layout();
SetMaximumHeight(fixedHeight);
SetMinimumHeight(fixedHeight);
}
inline void BaseWidget::SetPadding(float left, float top, float right, float bottom)
inline void BaseWidget::SetFixedSize(const Nz::Vector2f& fixedSize)
{
m_padding.left = left;
m_padding.top = top;
m_padding.bottom = bottom;
m_padding.right = right;
SetMaximumSize(fixedSize);
SetMinimumSize(fixedSize);
}
Layout();
inline void BaseWidget::SetFixedWidth(float fixedWidth)
{
SetMaximumWidth(fixedWidth);
SetMinimumWidth(fixedWidth);
}
inline void BaseWidget::SetMaximumHeight(float maximumHeight)
{
Nz::Vector2f maximumSize = GetMaximumSize();
maximumSize.y = maximumHeight;
SetMaximumSize(maximumSize);
}
inline void BaseWidget::SetMaximumSize(const Nz::Vector2f& maximumSize)
{
m_maximumSize = maximumSize;
Nz::Vector2f size = GetSize();
if (size.x > m_maximumSize.x || size.y > m_maximumSize.y)
Resize(size); //< Will clamp automatically
}
inline void BaseWidget::SetMaximumWidth(float maximumWidth)
{
Nz::Vector2f maximumSize = GetMaximumSize();
maximumSize.x = maximumWidth;
SetMaximumSize(maximumSize);
}
inline void BaseWidget::SetMinimumHeight(float minimumHeight)
{
Nz::Vector2f minimumSize = GetMinimumSize();
minimumSize.y = minimumHeight;
SetMinimumSize(minimumSize);
}
inline void BaseWidget::SetMinimumSize(const Nz::Vector2f& minimumSize)
{
m_minimumSize = minimumSize;
Nz::Vector2f size = GetSize();
if (size.x < m_minimumSize.x || size.y < m_minimumSize.y)
Resize(size); //< Will clamp automatically
}
inline void BaseWidget::SetMinimumWidth(float minimumWidth)
{
Nz::Vector2f minimumSize = GetMinimumSize();
minimumSize.x = minimumWidth;
SetMinimumSize(minimumSize);
}
inline void BaseWidget::SetPreferredSize(const Nz::Vector2f& preferredSize)
{
m_preferredSize = preferredSize;
Resize(m_preferredSize);
}
inline bool BaseWidget::IsRegisteredToCanvas() const

View File

@@ -28,8 +28,6 @@ namespace Ndk
inline const WorldHandle& GetWorld() const;
void ResizeToContent() override;
Canvas& operator=(const Canvas&) = delete;
Canvas& operator=(Canvas&&) = delete;

View File

@@ -27,9 +27,6 @@ namespace Ndk
m_mouseMovedSlot.Connect(eventHandler.OnMouseMoved, this, &Canvas::OnEventMouseMoved);
m_mouseLeftSlot.Connect(eventHandler.OnMouseLeft, this, &Canvas::OnEventMouseLeft);
m_textEnteredSlot.Connect(eventHandler.OnTextEntered, this, &Canvas::OnEventTextEntered);
// Disable padding by default
SetPadding(0.f, 0.f, 0.f, 0.f);
}
inline Canvas::~Canvas()

View File

@@ -12,7 +12,7 @@
namespace Ndk
{
template<typename ComponentType>
class Component : public BaseComponent
class Component : public BaseComponent, public Nz::HandledObject<ComponentType>
{
public:
Component();

View File

@@ -8,6 +8,8 @@
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/CollisionComponent2D.hpp>
#include <NDK/Components/CollisionComponent3D.hpp>
#include <NDK/Components/ConstraintComponent2D.hpp>
#include <NDK/Components/DebugComponent.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/LightComponent.hpp>
#include <NDK/Components/ListenerComponent.hpp>
@@ -17,6 +19,5 @@
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <NDK/Components/PhysicsComponent3D.hpp>
#include <NDK/Components/VelocityComponent.hpp>
#include <NDK/Components/ConstraintComponent2D.hpp>
#endif // NDK_COMPONENTS_GLOBAL_HPP

View File

@@ -22,7 +22,7 @@ namespace Ndk
using CameraComponentHandle = Nz::ObjectHandle<CameraComponent>;
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer, public Nz::HandledObject<CameraComponent>
class NDK_API CameraComponent : public Component<CameraComponent>, public Nz::AbstractViewer
{
public:
inline CameraComponent();

View File

@@ -38,7 +38,6 @@ namespace Ndk
inline CameraComponent::CameraComponent(const CameraComponent& camera) :
Component(camera),
AbstractViewer(camera),
HandledObject(camera),
m_visibilityHash(camera.m_visibilityHash),
m_projectionType(camera.m_projectionType),
m_targetRegion(camera.m_targetRegion),

View File

@@ -14,6 +14,10 @@
namespace Ndk
{
class CollisionComponent2D;
using CollisionComponent2DHandle = Nz::ObjectHandle<CollisionComponent2D>;
class NDK_API CollisionComponent2D : public Component<CollisionComponent2D>
{
friend class PhysicsSystem2D;

View File

@@ -14,6 +14,10 @@
namespace Ndk
{
class CollisionComponent3D;
using CollisionComponent3DHandle = Nz::ObjectHandle<CollisionComponent3D>;
class NDK_API CollisionComponent3D : public Component<CollisionComponent3D>
{
friend class PhysicsSystem3D;

View File

@@ -11,6 +11,10 @@
namespace Ndk
{
class ConstraintComponent2D;
using ConstraintComponent2DHandle = Nz::ObjectHandle<ConstraintComponent2D>;
class NDK_API ConstraintComponent2D : public Component<ConstraintComponent2D>
{
public:

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@@ -0,0 +1,84 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#pragma once
#ifndef NDK_SERVER
#ifndef NDK_COMPONENTS_DEBUGCOMPONENT_HPP
#define NDK_COMPONENTS_DEBUGCOMPONENT_HPP
#include <Nazara/Core/Flags.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <NDK/Component.hpp>
namespace Ndk
{
enum class DebugDraw
{
//TODO: Collider2D
Collider3D,
GraphicsAABB,
GraphicsOBB,
Max = GraphicsOBB
};
}
namespace Nz
{
template<>
struct EnumAsFlags<Ndk::DebugDraw>
{
static constexpr Ndk::DebugDraw max = Ndk::DebugDraw::GraphicsOBB;
};
}
namespace Ndk
{
using DebugDrawFlags = Nz::Flags<DebugDraw>;
constexpr DebugDrawFlags DebugDraw_None = 0;
class DebugComponent;
using DebugComponentHandle = Nz::ObjectHandle<DebugComponent>;
class NDK_API DebugComponent : public Component<DebugComponent>
{
friend class DebugSystem;
public:
inline DebugComponent(DebugDrawFlags flags = DebugDraw_None);
inline DebugComponent(const DebugComponent& debug);
~DebugComponent() = default;
inline void Disable(DebugDrawFlags flags);
inline void Enable(DebugDrawFlags flags);
inline DebugDrawFlags GetFlags() const;
inline bool IsEnabled(DebugDrawFlags flags) const;
inline DebugComponent& operator=(const DebugComponent& debug);
static ComponentIndex componentIndex;
private:
inline const Nz::InstancedRenderableRef& GetDebugRenderable(DebugDraw option) const;
inline DebugDrawFlags GetEnabledFlags() const;
inline void UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable);
inline void UpdateEnabledFlags(DebugDrawFlags flags);
static constexpr std::size_t DebugModeCount = static_cast<std::size_t>(DebugDraw::Max) + 1;
std::array<Nz::InstancedRenderableRef, DebugModeCount> m_debugRenderables;
DebugDrawFlags m_enabledFlags;
DebugDrawFlags m_flags;
};
}
#include <NDK/Components/DebugComponent.inl>
#endif // NDK_COMPONENTS_DEBUGCOMPONENT_HPP
#endif // NDK_SERVER

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@@ -0,0 +1,74 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/Components/DebugComponent.hpp>
namespace Ndk
{
inline DebugComponent::DebugComponent(DebugDrawFlags flags) :
m_flags(flags)
{
}
inline DebugComponent::DebugComponent(const DebugComponent& debug) :
m_flags(debug.m_flags)
{
}
inline void DebugComponent::Disable(DebugDrawFlags flags)
{
m_flags &= ~flags;
if (m_entity)
m_entity->Invalidate();
}
inline void DebugComponent::Enable(DebugDrawFlags flags)
{
m_flags |= flags;
if (m_entity)
m_entity->Invalidate();
}
inline DebugDrawFlags DebugComponent::GetFlags() const
{
return m_flags;
}
inline bool DebugComponent::IsEnabled(DebugDrawFlags flags) const
{
return (m_flags & flags) == flags;
}
inline DebugComponent& DebugComponent::operator=(const DebugComponent& debug)
{
m_flags = debug.m_flags;
if (m_entity)
m_entity->Invalidate();
return *this;
}
inline const Nz::InstancedRenderableRef& DebugComponent::GetDebugRenderable(DebugDraw option) const
{
return m_debugRenderables[static_cast<std::size_t>(option)];
}
inline DebugDrawFlags DebugComponent::GetEnabledFlags() const
{
return m_enabledFlags;
}
inline void DebugComponent::UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable)
{
m_debugRenderables[static_cast<std::size_t>(option)] = std::move(renderable);
}
inline void DebugComponent::UpdateEnabledFlags(DebugDrawFlags flags)
{
m_enabledFlags = flags;
}
}

View File

@@ -10,6 +10,7 @@
#include <Nazara/Graphics/CullingList.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Math/Frustum.hpp>
#include <Nazara/Utility/Node.hpp>
#include <NDK/Component.hpp>
#include <unordered_map>
@@ -21,19 +22,20 @@ namespace Ndk
using GraphicsComponentCullingList = Nz::CullingList<GraphicsComponent>;
using GraphicsComponentHandle = Nz::ObjectHandle<GraphicsComponent>;
class NDK_API GraphicsComponent : public Component<GraphicsComponent>, public Nz::HandledObject<GraphicsComponent>
class NDK_API GraphicsComponent : public Component<GraphicsComponent>
{
friend class RenderSystem;
public:
using RenderableList = std::vector<Nz::InstancedRenderableRef>;
GraphicsComponent();
inline GraphicsComponent();
inline GraphicsComponent(const GraphicsComponent& graphicsComponent);
~GraphicsComponent() = default;
inline void AddToCullingList(GraphicsComponentCullingList* cullingList) const;
void AddToRenderQueue(Nz::AbstractRenderQueue* renderQueue) const;
void AddToRenderQueueByCulling(const Nz::Frustumf& frustum, Nz::AbstractRenderQueue* renderQueue) const;
inline void Attach(Nz::InstancedRenderableRef renderable, int renderOrder = 0);
void Attach(Nz::InstancedRenderableRef renderable, const Nz::Matrix4f& localMatrix, int renderOrder = 0);
@@ -44,13 +46,19 @@ namespace Ndk
inline bool DoesRequireRealTimeReflections() const;
inline void EnsureBoundingVolumeUpdate() const;
inline void EnsureBoundingVolumesUpdate() const;
inline void EnsureTransformMatrixUpdate() const;
template<typename Func> void ForEachRenderable(const Func& func) const;
inline const Nz::Boxf& GetAABB() const;
inline void GetAttachedRenderables(RenderableList* renderables) const;
inline std::size_t GetAttachedRenderableCount() const;
inline const Nz::BoundingVolumef& GetBoundingVolume() const;
inline const Nz::BoundingVolumef& GetBoundingVolume(std::size_t renderableIndex) const;
inline const Nz::Matrix4f& GetLocalMatrix(std::size_t renderableIndex) const;
inline const Nz::Matrix4f& GetTransformMatrix(std::size_t renderableIndex) const;
inline void RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const;
@@ -66,7 +74,8 @@ namespace Ndk
void ConnectInstancedRenderableSignals(Renderable& renderable);
inline void InvalidateBoundingVolume() const;
inline void ForceCullingInvalidation();
inline void InvalidateAABB() const;
void InvalidateRenderableData(const Nz::InstancedRenderable* renderable, Nz::UInt32 flags, std::size_t index);
void InvalidateRenderableMaterial(const Nz::InstancedRenderable* renderable, std::size_t skinIndex, std::size_t matIndex, const Nz::MaterialRef& newMat);
inline void InvalidateRenderables();
@@ -87,11 +96,20 @@ namespace Ndk
void UnregisterMaterial(Nz::Material* material);
void UpdateBoundingVolume() const;
void UpdateBoundingVolumes() const;
void UpdateTransformMatrix() const;
NazaraSlot(Nz::Node, OnNodeInvalidation, m_nodeInvalidationSlot);
using CullingListBoxEntry = GraphicsComponentCullingList::BoxEntry;
struct CullingBoxEntry
{
CullingListBoxEntry listEntry;
NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
};
struct MaterialEntry
{
NazaraSlot(Nz::Material, OnMaterialReflectionModeChange, reflectionModelChangeSlot);
@@ -126,29 +144,21 @@ namespace Ndk
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableResetMaterials, renderableResetMaterialsSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableSkinChange, renderableSkinChangeSlot);
mutable Nz::BoundingVolumef boundingVolume;
mutable Nz::InstancedRenderable::InstanceData data;
Nz::InstancedRenderableRef renderable;
mutable bool dataUpdated;
};
using VolumeCullingListEntry = GraphicsComponentCullingList::VolumeEntry;
struct VolumeCullingEntry
{
VolumeCullingListEntry listEntry;
NazaraSlot(GraphicsComponentCullingList, OnCullingListRelease, cullingListReleaseSlot);
};
std::size_t m_reflectiveMaterialCount;
mutable std::vector<VolumeCullingEntry> m_volumeCullingEntries;
mutable std::vector<CullingBoxEntry> m_cullingBoxEntries;
std::vector<Renderable> m_renderables;
std::unordered_map<const Nz::Material*, MaterialEntry> m_materialEntries;
mutable Nz::BoundingVolumef m_boundingVolume;
mutable Nz::Boxf m_aabb;
mutable Nz::Matrix4f m_transformMatrix;
Nz::Recti m_scissorRect;
Nz::TextureRef m_reflectionMap;
mutable bool m_boundingVolumeUpdated;
mutable bool m_boundingVolumesUpdated;
mutable bool m_transformMatrixUpdated;
unsigned int m_reflectionMapSize;
};

View File

@@ -10,6 +10,7 @@
namespace Ndk
{
inline GraphicsComponent::GraphicsComponent() :
m_reflectiveMaterialCount(0),
m_scissorRect(-1, -1)
{
}
@@ -21,10 +22,11 @@ namespace Ndk
*/
inline GraphicsComponent::GraphicsComponent(const GraphicsComponent& graphicsComponent) :
Component(graphicsComponent),
HandledObject(graphicsComponent),
m_boundingVolume(graphicsComponent.m_boundingVolume),
m_reflectiveMaterialCount(0),
m_aabb(graphicsComponent.m_aabb),
m_transformMatrix(graphicsComponent.m_transformMatrix),
m_boundingVolumeUpdated(graphicsComponent.m_boundingVolumeUpdated),
m_scissorRect(graphicsComponent.m_scissorRect),
m_boundingVolumesUpdated(graphicsComponent.m_boundingVolumesUpdated),
m_transformMatrixUpdated(graphicsComponent.m_transformMatrixUpdated)
{
m_renderables.reserve(graphicsComponent.m_renderables.size());
@@ -34,12 +36,12 @@ namespace Ndk
inline void GraphicsComponent::AddToCullingList(GraphicsComponentCullingList* cullingList) const
{
m_volumeCullingEntries.emplace_back(VolumeCullingEntry{});
VolumeCullingEntry& entry = m_volumeCullingEntries.back();
m_cullingBoxEntries.emplace_back();
CullingBoxEntry& entry = m_cullingBoxEntries.back();
entry.cullingListReleaseSlot.Connect(cullingList->OnCullingListRelease, this, &GraphicsComponent::RemoveFromCullingList);
entry.listEntry = cullingList->RegisterVolumeTest(this);
entry.listEntry = cullingList->RegisterBoxTest(this);
InvalidateBoundingVolume();
InvalidateAABB();
}
/*!
@@ -68,7 +70,7 @@ namespace Ndk
InvalidateReflectionMap();
}
InvalidateBoundingVolume();
InvalidateAABB();
}
/*!
@@ -83,13 +85,15 @@ namespace Ndk
{
if (it->renderable == renderable)
{
InvalidateBoundingVolume();
InvalidateAABB();
std::size_t materialCount = renderable->GetMaterialCount();
for (std::size_t i = 0; i < materialCount; ++i)
UnregisterMaterial(renderable->GetMaterial(i));
m_renderables.erase(it);
ForceCullingInvalidation();
break;
}
}
@@ -111,10 +115,10 @@ namespace Ndk
* \brief Ensures the bounding volume is up to date
*/
inline void GraphicsComponent::EnsureBoundingVolumeUpdate() const
inline void GraphicsComponent::EnsureBoundingVolumesUpdate() const
{
if (!m_boundingVolumeUpdated)
UpdateBoundingVolume();
if (!m_boundingVolumesUpdated)
UpdateBoundingVolumes();
}
/*!
@@ -127,6 +131,17 @@ namespace Ndk
UpdateTransformMatrix();
}
/*!
* \brief Gets the axis-aligned bounding box of the entity
* \return A constant reference to the AABB
*/
inline const Nz::Boxf& GraphicsComponent::GetAABB() const
{
EnsureBoundingVolumesUpdate();
return m_aabb;
}
/*!
* \brief Gets the set of renderable elements
*
@@ -154,28 +169,50 @@ namespace Ndk
return m_renderables.size();
}
/*!
* \brief Gets the bouding volume of the entity
* \return A constant reference to the bounding volume
*/
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume() const
inline const Nz::BoundingVolumef& GraphicsComponent::GetBoundingVolume(std::size_t renderableIndex) const
{
EnsureBoundingVolumeUpdate();
EnsureBoundingVolumesUpdate();
return m_boundingVolume;
assert(renderableIndex < m_renderables.size());
return m_renderables[renderableIndex].boundingVolume;
}
inline const Nz::Matrix4f& GraphicsComponent::GetLocalMatrix(std::size_t renderableIndex) const
{
assert(renderableIndex < m_renderables.size());
return m_renderables[renderableIndex].data.localMatrix;
}
inline const Nz::Matrix4f& GraphicsComponent::GetTransformMatrix(std::size_t renderableIndex) const
{
EnsureBoundingVolumesUpdate();
assert(renderableIndex < m_renderables.size());
return m_renderables[renderableIndex].data.transformMatrix;
}
/*!
* \brief Calls a function for every renderable attached to this component
*
* \param func Callback function which will be called with renderable data
*/
template<typename Func>
void GraphicsComponent::ForEachRenderable(const Func& func) const
{
for (const auto& renderableData : m_renderables)
func(renderableData.renderable, renderableData.data.localMatrix, renderableData.data.renderOrder);
}
inline void GraphicsComponent::RemoveFromCullingList(GraphicsComponentCullingList* cullingList) const
{
for (auto it = m_volumeCullingEntries.begin(); it != m_volumeCullingEntries.end(); ++it)
for (auto it = m_cullingBoxEntries.begin(); it != m_cullingBoxEntries.end(); ++it)
{
if (it->listEntry.GetParent() == cullingList)
{
if (m_volumeCullingEntries.size() > 1)
*it = std::move(m_volumeCullingEntries.back());
if (m_cullingBoxEntries.size() > 1)
*it = std::move(m_cullingBoxEntries.back());
m_volumeCullingEntries.pop_back();
m_cullingBoxEntries.pop_back();
break;
}
}
@@ -185,7 +222,7 @@ namespace Ndk
{
m_scissorRect = scissorRect;
for (VolumeCullingEntry& entry : m_volumeCullingEntries)
for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation(); //< Invalidate render queues
}
@@ -197,7 +234,7 @@ namespace Ndk
{
renderable.data.localMatrix = localMatrix;
InvalidateBoundingVolume();
InvalidateAABB();
break;
}
}
@@ -219,9 +256,15 @@ namespace Ndk
* \brief Invalidates the bounding volume
*/
inline void GraphicsComponent::InvalidateBoundingVolume() const
inline void GraphicsComponent::ForceCullingInvalidation()
{
m_boundingVolumeUpdated = false;
for (CullingBoxEntry& entry : m_cullingBoxEntries)
entry.listEntry.ForceInvalidation(); //< Invalidate render queues
}
inline void GraphicsComponent::InvalidateAABB() const
{
m_boundingVolumesUpdated = false;
}
/*!
@@ -242,7 +285,7 @@ namespace Ndk
{
m_transformMatrixUpdated = false;
InvalidateBoundingVolume();
InvalidateAABB();
InvalidateRenderables();
}
}

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2017 Jérôme Leclercq
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
@@ -13,6 +13,10 @@
namespace Ndk
{
class LightComponent;
using LightComponentHandle = Nz::ObjectHandle<LightComponent>;
class NDK_API LightComponent : public Component<LightComponent>, public Nz::Light
{
public:

View File

@@ -12,6 +12,10 @@
namespace Ndk
{
class ListenerComponent;
using ListenerComponentHandle = Nz::ObjectHandle<ListenerComponent>;
class NDK_API ListenerComponent : public Component<ListenerComponent>
{
public:

View File

@@ -17,7 +17,7 @@ namespace Ndk
using NodeComponentHandle = Nz::ObjectHandle<NodeComponent>;
class NDK_API NodeComponent : public Component<NodeComponent>, public Nz::Node, public Nz::HandledObject<NodeComponent>
class NDK_API NodeComponent : public Component<NodeComponent>, public Nz::Node
{
public:
NodeComponent() = default;

View File

@@ -13,6 +13,10 @@
namespace Ndk
{
class ParticleEmitterComponent;
using ParticleEmitterComponentHandle = Nz::ObjectHandle<ParticleEmitterComponent>;
class NDK_API ParticleEmitterComponent : public Component<ParticleEmitterComponent>, public Nz::ParticleEmitter
{
public:

View File

@@ -17,7 +17,7 @@ namespace Ndk
using ParticleGroupComponentHandle = Nz::ObjectHandle<ParticleGroupComponent>;
class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup, public Nz::HandledObject<ParticleGroupComponent>
class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup
{
public:
inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout);
@@ -38,4 +38,4 @@ namespace Ndk
#include <NDK/Components/ParticleGroupComponent.inl>
#endif // NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
#endif // NDK_SERVER
#endif // NDK_SERVER

View File

@@ -13,6 +13,10 @@
namespace Ndk
{
class PhysicsComponent2D;
using PhysicsComponent2DHandle = Nz::ObjectHandle<PhysicsComponent2D>;
class NDK_API PhysicsComponent2D : public Component<PhysicsComponent2D>
{
friend class CollisionComponent2D;
@@ -20,32 +24,53 @@ namespace Ndk
friend class ConstraintComponent2D;
public:
PhysicsComponent2D() = default;
PhysicsComponent2D();
PhysicsComponent2D(const PhysicsComponent2D& physics);
~PhysicsComponent2D() = default;
void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddImpulse(const Nz::Vector2f& impulse, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddTorque(float torque);
inline void AddForce(const Nz::Vector2f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddForce(const Nz::Vector2f& force, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddImpulse(const Nz::Vector2f& impulse, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddImpulse(const Nz::Vector2f& impulse, const Nz::Vector2f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddTorque(const Nz::RadianAnglef& torque);
Nz::Rectf GetAABB() const;
float GetAngularVelocity() const;
Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
float GetMass() const;
Nz::Vector2f GetPosition() const;
float GetRotation() const;
Nz::Vector2f GetVelocity() const;
inline bool ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const;
bool IsSleeping() const;
inline void EnableNodeSynchronization(bool nodeSynchronization);
void SetAngularVelocity(float angularVelocity);
void SetMass(float mass);
void SetMassCenter(const Nz::Vector2f& center);
void SetPosition(const Nz::Vector2f& position);
void SetRotation(float rotation);
void SetVelocity(const Nz::Vector2f& velocity);
inline Nz::Rectf GetAABB() const;
inline float GetAngularDamping() const;
inline Nz::RadianAnglef GetAngularVelocity() const;
NAZARA_DEPRECATED("Name error, please use GetMassCenter")
inline Nz::Vector2f GetCenterOfGravity(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
inline float GetElasticity(std::size_t shapeIndex = 0) const;
inline float GetFriction(std::size_t shapeIndex = 0) const;
inline float GetMass() const;
inline Nz::Vector2f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
inline float GetMomentOfInertia() const;
inline Nz::Vector2f GetPosition() const;
inline Nz::RadianAnglef GetRotation() const;
inline Nz::Vector2f GetSurfaceVelocity(std::size_t shapeIndex = 0) const;
inline std::size_t GetShapeCount() const;
inline Nz::Vector2f GetVelocity() const;
inline bool IsNodeSynchronizationEnabled() const;
inline bool IsSleeping() const;
inline void SetAngularDamping(float angularDamping);
inline void SetAngularVelocity(const Nz::RadianAnglef& angularVelocity);
inline void SetElasticity(float elasticity);
inline void SetElasticity(std::size_t shapeIndex, float friction);
inline void SetFriction(float friction);
inline void SetFriction(std::size_t shapeIndex, float friction);
inline void SetMass(float mass, bool recomputeMoment = true);
inline void SetMassCenter(const Nz::Vector2f& center, Nz::CoordSys coordSys = Nz::CoordSys_Local);
inline void SetMomentOfInertia(float moment);
inline void SetPosition(const Nz::Vector2f& position);
inline void SetRotation(const Nz::RadianAnglef& rotation);
inline void SetSurfaceVelocity(const Nz::Vector2f& velocity);
inline void SetSurfaceVelocity(std::size_t shapeIndex, const Nz::Vector2f& velocity);
inline void SetVelocity(const Nz::Vector2f& velocity);
static ComponentIndex componentIndex;
@@ -59,6 +84,7 @@ namespace Ndk
void OnEntityDestruction() override;
std::unique_ptr<Nz::RigidBody2D> m_object;
bool m_nodeSynchronizationEnabled;
};
}

View File

@@ -2,16 +2,24 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/Components/PhysicsComponent2D.hpp>
#include <Nazara/Core/Error.hpp>
namespace Ndk
{
/*!
* \brief Constructs a PhysicsComponent2D object by default
*/
inline PhysicsComponent2D::PhysicsComponent2D() :
m_nodeSynchronizationEnabled(true)
{
}
/*!
* \brief Constructs a PhysicsComponent2D object by copy semantic
*
* \param physics PhysicsComponent2D to copy
*/
inline PhysicsComponent2D::PhysicsComponent2D(const PhysicsComponent2D& physics)
{
// No copy of physical object (because we only create it when attached to an entity)
@@ -90,13 +98,46 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::AddTorque(float torque)
inline void PhysicsComponent2D::AddTorque(const Nz::RadianAnglef& torque)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->AddTorque(torque);
}
/*!
* \brief Finds the closest point on the entity relative to a position
* \return True if such a point exists (will return false if no collider exists)
*
* \param position The starting point which will be used for the query
* \param closestPoint The closest point on entity surface
* \param closestDistance The distance between the closest point and the starting point, may be negative if starting point is inside the entity
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline bool PhysicsComponent2D::ClosestPointQuery(const Nz::Vector2f& position, Nz::Vector2f* closestPoint, float* closestDistance) const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->ClosestPointQuery(position, closestPoint, closestDistance);
}
/*!
* \brief Enables position/rotation synchronization with the NodeComponent
*
* By default, at every update of the PhysicsSystem2D, the NodeComponent's position and rotation (if any) will be synchronized with
* the values of the PhysicsComponent2D. This function allows to enable/disable this behavior on a per-entity basis.
*
* \param nodeSynchronization Should synchronization occur between NodeComponent and PhysicsComponent2D
*/
inline void PhysicsComponent2D::EnableNodeSynchronization(bool nodeSynchronization)
{
m_nodeSynchronizationEnabled = nodeSynchronization;
if (m_entity)
m_entity->Invalidate();
}
/*!
* \brief Gets the AABB of the physics object
* \return AABB of the object
@@ -110,6 +151,22 @@ namespace Ndk
return m_object->GetAABB();
}
/*!
* \brief Gets the angular damping or moment of inertia of the physics object
* \return Angular damping of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*
* \see GetMomentOfInertia
*/
inline float PhysicsComponent2D::GetAngularDamping() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetAngularDamping();
}
/*!
* \brief Gets the angular velocity of the physics object
* \return Angular velocity of the object
@@ -117,7 +174,7 @@ namespace Ndk
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetAngularVelocity() const
inline Nz::RadianAnglef PhysicsComponent2D::GetAngularVelocity() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -137,7 +194,37 @@ namespace Ndk
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetCenterOfGravity(coordSys);
return m_object->GetMassCenter(coordSys);
}
/*!
* \brief Gets the elasticity of a shape belonging to this physics object
* \return Elasticity of the shape
*
* \param shapeIndex Shape index of the collider we're interested
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetElasticity(std::size_t shapeIndex) const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetElasticity(shapeIndex);
}
/*!
* \brief Gets the friction of a shape belonging to this physics object
* \return Friction of the shape
*
* \param shapeIndex Shape index of the collider we're interested
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetFriction(std::size_t shapeIndex) const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetFriction(shapeIndex);
}
/*!
@@ -146,7 +233,6 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetMass() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -154,6 +240,38 @@ namespace Ndk
return m_object->GetMass();
}
/*!
* \brief Gets the gravity center of the physics object
* \return Gravity center of the object
*
* \param coordSys System coordinates to consider
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector2f PhysicsComponent2D::GetMassCenter(Nz::CoordSys coordSys) const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetMassCenter(coordSys);
}
/*!
* \brief Gets the angular damping or moment of inertia of the physics object
* \return Moment of inertia of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*
* \see GetAngularDamping
*/
inline float PhysicsComponent2D::GetMomentOfInertia() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetMomentOfInertia();
}
/*!
* \brief Gets the position of the physics object
* \return Position of the object
@@ -174,14 +292,37 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline float PhysicsComponent2D::GetRotation() const
inline Nz::RadianAnglef PhysicsComponent2D::GetRotation() const
{
NazaraAssert(m_object, "Invalid physics object");
return m_object->GetRotation();
}
/*!
* \brief Gets the surface velocity of a shape belonging to this physics object
* \return Surface velocity of the shape
*
* \param shapeIndex Shape index of the collider we're interested
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline Nz::Vector2f PhysicsComponent2D::GetSurfaceVelocity(std::size_t shapeIndex) const
{
return m_object->GetSurfaceVelocity(shapeIndex);
}
/*!
* \brief Gets the rotation of the physics object
* \return Shape count of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline std::size_t PhysicsComponent2D::GetShapeCount() const
{
return m_object->GetShapeCount();
}
/*!
* \brief Gets the velocity of the physics object
* \return Velocity of the object
@@ -196,13 +337,23 @@ namespace Ndk
return m_object->GetVelocity();
}
/*!
* \brief Checks if position & rotation are synchronized with NodeComponent
* \return true If synchronization is enabled
*
* \see EnableNodeSynchronization
*/
inline bool PhysicsComponent2D::IsNodeSynchronizationEnabled() const
{
return m_nodeSynchronizationEnabled;
}
/*!
* \brief Checks whether the entity is currently sleeping
* \return true If it is the case
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline bool PhysicsComponent2D::IsSleeping() const
{
NazaraAssert(m_object, "Invalid physics object");
@@ -210,6 +361,23 @@ namespace Ndk
return m_object->IsSleeping();
}
/*!
* \brief Sets the angular damping or moment of inertia of the physics object
*
* \param angularDamping Angular damping of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*
* \see SetMomentOfInertia
*/
inline void PhysicsComponent2D::SetAngularDamping(float angularDamping)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetAngularDamping(angularDamping);
}
/*!
* \brief Sets the angular velocity of the physics object
*
@@ -217,29 +385,93 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetAngularVelocity(float angularVelocity)
inline void PhysicsComponent2D::SetAngularVelocity(const Nz::RadianAnglef& angularVelocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetAngularVelocity(angularVelocity);
}
/*!
* \brief Sets the elasticity of the whole physics object
*
* Overrides all shapes elasticity with a single value
*
* \param elasticity Elasticity to be applied
*
* \remark Elasticity must be positive or zero
*/
inline void PhysicsComponent2D::SetElasticity(float elasticity)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(elasticity >= 0.f, "Friction must be positive");
m_object->SetElasticity(elasticity);
}
/*!
* \brief Sets the elasticity of a single shape of the physics object
*
* \param shapeIndex Target shape index
* \param elasticity Elasticity to be applied
*
* \remark Elasticity must be positive or zero
*/
inline void PhysicsComponent2D::SetElasticity(std::size_t shapeIndex, float elasticity)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(elasticity >= 0.f, "Friction must be positive");
m_object->SetElasticity(shapeIndex, elasticity);
}
/*!
* \brief Sets the friction of the whole physics object
*
* Overrides all shapes friction with a single value
*
* \param friction Friction to be applied
*
* \remark Friction must be positive or zero
*/
inline void PhysicsComponent2D::SetFriction(float friction)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(friction >= 0.f, "Friction must be positive");
m_object->SetFriction(friction);
}
/*!
* \brief Sets the friction of a single shape of the physics object
*
* \param shapeIndex Target shape index
* \param friction Friction to be applied
*
* \remark Friction must be positive or zero
*/
inline void PhysicsComponent2D::SetFriction(std::size_t shapeIndex, float friction)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(friction >= 0.f, "Friction must be positive");
m_object->SetFriction(shapeIndex, friction);
}
/*!
* \brief Sets the mass of the physics object
*
* \param mass Mass of the object
* \param recomputeMoment Should the moment of inertia be recomputed according to the new mass
*
* \remark Produces a NazaraAssert if the physics object is invalid
* \remark Produces a NazaraAssert if the mass is negative
* \remark Mass must be positive or zero
*/
inline void PhysicsComponent2D::SetMass(float mass)
inline void PhysicsComponent2D::SetMass(float mass, bool recomputeMoment)
{
NazaraAssert(m_object, "Invalid physics object");
NazaraAssert(mass > 0.f, "Mass should be positive");
NazaraAssert(mass >= 0.f, "Mass should be positive");
m_object->SetMass(mass);
m_object->SetMass(mass, recomputeMoment);
}
/*!
@@ -249,12 +481,27 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center)
inline void PhysicsComponent2D::SetMassCenter(const Nz::Vector2f& center, Nz::CoordSys coordSys)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetMassCenter(center);
m_object->SetMassCenter(center, coordSys);
}
/*!
* \brief Sets the angular damping or moment of inertia of the physics object
*
* \param moment Moment of inertia of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*
* \see SetAngularDamping
*/
inline void PhysicsComponent2D::SetMomentOfInertia(float moment)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetMomentOfInertia(moment);
}
/*!
@@ -264,7 +511,6 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetPosition(const Nz::Vector2f& position)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -279,22 +525,45 @@ namespace Ndk
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetRotation(float rotation)
inline void PhysicsComponent2D::SetRotation(const Nz::RadianAnglef& rotation)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetRotation(rotation);
}
/*!
* \brief Sets the surface velocity of the whole physics object
*
* Overrides all shapes surface velocity with a single value
*
* \param velocity Surface velocity to be applied
*/
inline void PhysicsComponent2D::SetSurfaceVelocity(const Nz::Vector2f& velocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetSurfaceVelocity(velocity);
}
/*!
* \brief Sets the surface velocity of a single shape of the physics object
*
* \param shapeIndex Target shape index
* \param velocity Surface velocity to be applied
*/
inline void PhysicsComponent2D::SetSurfaceVelocity(std::size_t shapeIndex, const Nz::Vector2f& velocity)
{
NazaraAssert(m_object, "Invalid physics object");
m_object->SetSurfaceVelocity(shapeIndex, velocity);
}
/*!
* \brief Sets the velocity of the physics object
*
* \param velocity Velocity of the object
*
* \remark Produces a NazaraAssert if the physics object is invalid
*/
inline void PhysicsComponent2D::SetVelocity(const Nz::Vector2f& velocity)
{
NazaraAssert(m_object, "Invalid physics object");
@@ -306,7 +575,6 @@ namespace Ndk
* \brief Gets the underlying physics object
* \return A reference to the physics object
*/
inline Nz::RigidBody2D* PhysicsComponent2D::GetRigidBody()
{
return m_object.get();

View File

@@ -13,6 +13,10 @@
namespace Ndk
{
class PhysicsComponent3D;
using PhysicsComponent3DHandle = Nz::ObjectHandle<PhysicsComponent3D>;
class NDK_API PhysicsComponent3D : public Component<PhysicsComponent3D>
{
friend class CollisionComponent3D;
@@ -23,49 +27,49 @@ namespace Ndk
PhysicsComponent3D(const PhysicsComponent3D& physics);
~PhysicsComponent3D() = default;
void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddForce(const Nz::Vector3f& force, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddForce(const Nz::Vector3f& force, const Nz::Vector3f& point, Nz::CoordSys coordSys = Nz::CoordSys_Global);
inline void AddTorque(const Nz::Vector3f& torque, Nz::CoordSys coordSys = Nz::CoordSys_Global);
void EnableAutoSleep(bool autoSleep);
void EnableNodeSynchronization(bool nodeSynchronization);
inline void EnableAutoSleep(bool autoSleep);
inline void EnableNodeSynchronization(bool nodeSynchronization);
Nz::Boxf GetAABB() const;
Nz::Vector3f GetAngularDamping() const;
Nz::Vector3f GetAngularVelocity() const;
float GetGravityFactor() const;
float GetLinearDamping() const;
Nz::Vector3f GetLinearVelocity() const;
float GetMass() const;
Nz::Vector3f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
const Nz::Matrix4f& GetMatrix() const;
Nz::Vector3f GetPosition() const;
Nz::Quaternionf GetRotation() const;
inline Nz::Boxf GetAABB() const;
inline Nz::Vector3f GetAngularDamping() const;
inline Nz::Vector3f GetAngularVelocity() const;
inline float GetGravityFactor() const;
inline float GetLinearDamping() const;
inline Nz::Vector3f GetLinearVelocity() const;
inline float GetMass() const;
inline Nz::Vector3f GetMassCenter(Nz::CoordSys coordSys = Nz::CoordSys_Local) const;
inline const Nz::Matrix4f& GetMatrix() const;
inline Nz::Vector3f GetPosition() const;
inline Nz::Quaternionf GetRotation() const;
bool IsAutoSleepEnabled() const;
bool IsMoveable() const;
bool IsNodeSynchronizationEnabled() const;
bool IsSleeping() const;
inline bool IsAutoSleepEnabled() const;
inline bool IsMoveable() const;
inline bool IsNodeSynchronizationEnabled() const;
inline bool IsSleeping() const;
void SetAngularDamping(const Nz::Vector3f& angularDamping);
void SetAngularVelocity(const Nz::Vector3f& angularVelocity);
void SetGravityFactor(float gravityFactor);
void SetLinearDamping(float damping);
void SetLinearVelocity(const Nz::Vector3f& velocity);
void SetMass(float mass);
void SetMassCenter(const Nz::Vector3f& center);
void SetMaterial(const Nz::String& materialName);
void SetMaterial(int materialIndex);
void SetPosition(const Nz::Vector3f& position);
void SetRotation(const Nz::Quaternionf& rotation);
inline void SetAngularDamping(const Nz::Vector3f& angularDamping);
inline void SetAngularVelocity(const Nz::Vector3f& angularVelocity);
inline void SetGravityFactor(float gravityFactor);
inline void SetLinearDamping(float damping);
inline void SetLinearVelocity(const Nz::Vector3f& velocity);
inline void SetMass(float mass);
inline void SetMassCenter(const Nz::Vector3f& center);
inline void SetMaterial(const Nz::String& materialName);
inline void SetMaterial(int materialIndex);
inline void SetPosition(const Nz::Vector3f& position);
inline void SetRotation(const Nz::Quaternionf& rotation);
static ComponentIndex componentIndex;
private:
void ApplyPhysicsState(Nz::RigidBody3D& rigidBody) const;
void CopyPhysicsState(const Nz::RigidBody3D& rigidBody);
Nz::RigidBody3D* GetRigidBody();
const Nz::RigidBody3D& GetRigidBody() const;
inline void ApplyPhysicsState(Nz::RigidBody3D& rigidBody) const;
inline void CopyPhysicsState(const Nz::RigidBody3D& rigidBody);
inline Nz::RigidBody3D* GetRigidBody();
inline const Nz::RigidBody3D& GetRigidBody() const;
void OnAttached() override;
void OnComponentAttached(BaseComponent& component) override;

View File

@@ -16,7 +16,7 @@ namespace Ndk
using VelocityComponentHandle = Nz::ObjectHandle<VelocityComponent>;
class NDK_API VelocityComponent : public Component<VelocityComponent>, public Nz::HandledObject<VelocityComponent>
class NDK_API VelocityComponent : public Component<VelocityComponent>
{
public:
VelocityComponent(const Nz::Vector3f& velocity = Nz::Vector3f::Zero());

View File

@@ -8,7 +8,8 @@
#define NDK_ENTITY_HPP
#include <Nazara/Core/Bitset.hpp>
#include <Nazara/Core/HandledObject.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Core/ObjectHandle.hpp>
#include <Nazara/Core/Signal.hpp>
#include <NDK/Algorithm.hpp>
#include <NDK/Prerequisites.hpp>
@@ -33,7 +34,7 @@ namespace Ndk
public:
Entity(const Entity&) = delete;
Entity(Entity&& entity);
Entity(Entity&& entity) noexcept;
~Entity();
BaseComponent& AddComponent(std::unique_ptr<BaseComponent>&& component);
@@ -60,6 +61,7 @@ namespace Ndk
void Invalidate();
inline bool IsEnabled() const;
bool IsDying() const;
inline bool IsValid() const;
inline void RemoveAllComponents();
@@ -96,8 +98,8 @@ namespace Ndk
Nz::Bitset<> m_componentBits;
Nz::Bitset<> m_removedComponentBits;
Nz::Bitset<> m_systemBits;
Nz::MovablePtr<World> m_world;
EntityId m_id;
World* m_world;
bool m_enabled;
bool m_valid;
};

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@@ -15,17 +15,18 @@ namespace Ndk
{
public:
EntityOwner() = default;
explicit EntityOwner(Entity* entity);
EntityOwner(Entity* entity);
EntityOwner(const EntityOwner& handle) = delete;
EntityOwner(EntityOwner&& handle) noexcept = default;
~EntityOwner();
void Release();
void Reset(Entity* entity = nullptr);
void Reset(EntityOwner&& handle);
EntityOwner& operator=(Entity* entity);
EntityOwner& operator=(const EntityOwner& handle) = delete;
EntityOwner& operator=(EntityOwner&& handle) noexcept = default;
EntityOwner& operator=(EntityOwner&& handle) noexcept;
};
}

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@@ -2,6 +2,7 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/EntityOwner.hpp>
#include <Nazara/Core/StringStream.hpp>
#include <functional>
#include <limits>
@@ -31,22 +32,28 @@ namespace Ndk
*
* \see Reset
*/
inline EntityOwner::~EntityOwner()
{
Reset(nullptr);
}
/*!
* \brief Release the ownership of the entity without killing it
*/
inline void EntityOwner::Release()
{
EntityHandle::Reset(nullptr);
}
/*!
* \brief Resets the ownership of the entity, previous is killed
*
* \param entity Entity to own
*/
inline void EntityOwner::Reset(Entity* entity)
{
if (m_object)
m_object->Kill();
if (IsValid())
GetObject()->Kill();
EntityHandle::Reset(entity);
}
@@ -56,11 +63,10 @@ namespace Ndk
*
* \param handle EntityOwner to move into this
*/
inline void EntityOwner::Reset(EntityOwner&& handle)
{
Reset(handle.GetObject());
handle.m_object = nullptr;
handle.Release();
}
/*!
@@ -68,13 +74,26 @@ namespace Ndk
*
* \param entity Entity to own
*/
inline EntityOwner& EntityOwner::operator=(Entity* entity)
{
Reset(entity);
return *this;
}
/*!
* \brief Steals ownership of a EntityOwner
*
* \param handle Handle to the new entity to own, or an invalid handle
*/
inline EntityOwner& EntityOwner::operator=(EntityOwner&& handle) noexcept
{
Reset(); //< Kill previously owned entity, if any
EntityHandle::operator=(std::move(handle));
return *this;
}
}
namespace std

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@@ -269,6 +269,15 @@ namespace Nz
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector2i* vec, TypeTag<Vector2i>)
{
Vector2d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector2d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3d* vec, TypeTag<Vector3d>)
{
switch (state.GetType(index))
@@ -308,6 +317,15 @@ namespace Nz
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Vector3i* vec, TypeTag<Vector3i>)
{
Vector3d vecDouble;
unsigned int ret = LuaImplQueryArg(state, index, &vecDouble, TypeTag<Vector3d>());
vec->Set(vecDouble);
return ret;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, Ndk::Entity** handle, TypeTag<Ndk::Entity*>)
{
if (!state.IsOfType(index, LuaType_Nil))
@@ -384,7 +402,7 @@ namespace Nz
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, MusicParams* params, TypeTag<MusicParams>)
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
{
state.CheckType(index, Nz::LuaType_Table);
@@ -393,7 +411,7 @@ namespace Nz
return 1;
}
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
inline unsigned int LuaImplQueryArg(const LuaState& state, int index, SoundStreamParams* params, TypeTag<SoundStreamParams>)
{
state.CheckType(index, Nz::LuaType_Table);
@@ -538,6 +556,12 @@ namespace Nz
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector2i&& val, TypeTag<Vector2i>)
{
state.PushInstance<Vector2d>("Vector2", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector3d&& val, TypeTag<Vector3d>)
{
state.PushInstance<Vector3d>("Vector3", val);
@@ -556,6 +580,12 @@ namespace Nz
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Vector3i&& val, TypeTag<Vector3i>)
{
state.PushInstance<Vector3d>("Vector3", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
{
state.PushInstance<Ndk::EntityHandle>("Entity", ptr);
@@ -605,12 +635,24 @@ namespace Nz
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, ModelRef&& handle, TypeTag<ModelRef>)
{
state.PushInstance<ModelRef>("Model", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
{
state.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, SoundBufferRef&& handle, TypeTag<SoundBufferRef>)
{
state.PushInstance<SoundBufferRef>("SoundBuffer", handle);
return 1;
}
inline int LuaImplReplyVal(const LuaState& state, SpriteRef&& handle, TypeTag<SpriteRef>)
{
state.PushInstance<SpriteRef>("Sprite", handle);

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@@ -17,11 +17,11 @@ namespace Ndk
public:
System();
System(const System&) = delete;
System(System&&) = default;
System(System&&) noexcept = default;
virtual ~System();
System& operator=(const System&) = delete;
System& operator=(System&&) = default;
System& operator=(System&&) noexcept = default;
static SystemIndex RegisterSystem();
};

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@@ -5,6 +5,7 @@
#ifndef NDK_SYSTEMS_GLOBAL_HPP
#define NDK_SYSTEMS_GLOBAL_HPP
#include <NDK/Systems/DebugSystem.hpp>
#include <NDK/Systems/ListenerSystem.hpp>
#include <NDK/Systems/ParticleSystem.hpp>
#include <NDK/Systems/PhysicsSystem2D.hpp>

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@@ -0,0 +1,53 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#pragma once
#ifndef NDK_SERVER
#ifndef NDK_SYSTEMS_DEBUGSYSTEM_HPP
#define NDK_SYSTEMS_DEBUGSYSTEM_HPP
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Utility/IndexBuffer.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/VertexBuffer.hpp>
#include <NDK/System.hpp>
namespace Ndk
{
class NDK_API DebugSystem : public System<DebugSystem>
{
public:
DebugSystem();
~DebugSystem() = default;
static SystemIndex systemIndex;
private:
Nz::InstancedRenderableRef GenerateBox(Nz::Boxf box);
Nz::InstancedRenderableRef GenerateCollision3DMesh(Entity* entity);
Nz::MaterialRef GetCollisionMaterial();
Nz::MaterialRef GetGlobalAABBMaterial();
Nz::MaterialRef GetLocalAABBMaterial();
Nz::MaterialRef GetOBBMaterial();
std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> GetBoxMesh();
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
Nz::MaterialRef m_globalAabbMaterial;
Nz::MaterialRef m_localAabbMaterial;
Nz::MaterialRef m_collisionMaterial;
Nz::MaterialRef m_obbMaterial;
Nz::IndexBufferRef m_boxMeshIndexBuffer;
Nz::VertexBufferRef m_boxMeshVertexBuffer;
};
}
#include <NDK/Systems/DebugSystem.inl>
#endif // NDK_SYSTEMS_DEBUGSYSTEM_HPP
#endif // NDK_SERVER

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@@ -0,0 +1,6 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/Systems/DebugSystem.hpp>

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@@ -16,24 +16,111 @@ namespace Ndk
{
class NDK_API PhysicsSystem2D : public System<PhysicsSystem2D>
{
friend class CollisionComponent2D;
friend class PhysicsComponent2D;
using ContactEndCallback = std::function<void(PhysicsSystem2D& world, Nz::Arbiter2D& arbiter, const EntityHandle& bodyA, const EntityHandle& bodyB, void* userdata)>;
using ContactPreSolveCallback = std::function<bool(PhysicsSystem2D& world, Nz::Arbiter2D& arbiter, const EntityHandle& bodyA, const EntityHandle& bodyB, void* userdata)>;
using ContactPostSolveCallback = std::function<void(PhysicsSystem2D& world, Nz::Arbiter2D& arbiter, const EntityHandle& bodyA, const EntityHandle& bodyB, void* userdata)>;
using ContactStartCallback = std::function<bool(PhysicsSystem2D& world, Nz::Arbiter2D& arbiter, const EntityHandle& bodyA, const EntityHandle& bodyB, void* userdata)>;
using DebugDrawCircleCallback = std::function<void(const Nz::Vector2f& origin, const Nz::RadianAnglef& rotation, float radius, Nz::Color outlineColor, Nz::Color fillColor, void* userdata)>;
using DebugDrawDotCallback = std::function<void(const Nz::Vector2f& origin, float radius, Nz::Color color, void* userdata)>;
using DebugDrawPolygonCallback = std::function<void(const Nz::Vector2f* vertices, std::size_t vertexCount, float radius, Nz::Color outlineColor, Nz::Color fillColor, void* userdata)>;
using DebugDrawSegmentCallback = std::function<void(const Nz::Vector2f& first, const Nz::Vector2f& second, Nz::Color color, void* userdata)>;
using DebugDrawTickSegmentCallback = std::function<void(const Nz::Vector2f& first, const Nz::Vector2f& second, float thickness, Nz::Color outlineColor, Nz::Color fillColor, void* userdata)>;
using DebugDrawGetColorCallback = std::function<Nz::Color(const EntityHandle& body, std::size_t shapeIndex, void* userdata)>;
public:
struct Callback;
struct DebugDrawOptions;
struct NearestQueryResult;
struct RaycastHit;
PhysicsSystem2D();
PhysicsSystem2D(const PhysicsSystem2D& system);
~PhysicsSystem2D() = default;
Nz::PhysWorld2D& GetWorld();
const Nz::PhysWorld2D& GetWorld() const;
void DebugDraw(const DebugDrawOptions& options, bool drawShapes = true, bool drawConstraints = true, bool drawCollisions = true);
inline float GetDamping() const;
inline Nz::Vector2f GetGravity() const;
inline std::size_t GetIterationCount() const;
inline std::size_t GetMaxStepCount() const;
inline float GetStepSize() const;
bool NearestBodyQuery(const Nz::Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, EntityHandle* nearestBody = nullptr);
bool NearestBodyQuery(const Nz::Vector2f& from, float maxDistance, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, NearestQueryResult* result);
bool RaycastQuery(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<RaycastHit>* hitInfos);
bool RaycastQueryFirst(const Nz::Vector2f& from, const Nz::Vector2f& to, float radius, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, RaycastHit* hitInfo = nullptr);
void RegionQuery(const Nz::Rectf& boundingBox, Nz::UInt32 collisionGroup, Nz::UInt32 categoryMask, Nz::UInt32 collisionMask, std::vector<EntityHandle>* bodies);
void RegisterCallbacks(unsigned int collisionId, Callback callbacks);
void RegisterCallbacks(unsigned int collisionIdA, unsigned int collisionIdB, Callback callbacks);
inline void SetDamping(float dampingValue);
inline void SetGravity(const Nz::Vector2f& gravity);
inline void SetIterationCount(std::size_t iterationCount);
inline void SetMaxStepCount(std::size_t maxStepCount);
inline void SetStepSize(float stepSize);
inline void UseSpatialHash(float cellSize, std::size_t entityCount);
struct Callback
{
ContactEndCallback endCallback = nullptr;
ContactPreSolveCallback preSolveCallback = nullptr;
ContactPostSolveCallback postSolveCallback = nullptr;
ContactStartCallback startCallback = nullptr;
void* userdata;
};
struct DebugDrawOptions
{
Nz::Color constraintColor;
Nz::Color collisionPointColor;
Nz::Color shapeOutlineColor;
DebugDrawCircleCallback circleCallback;
DebugDrawGetColorCallback colorCallback;
DebugDrawDotCallback dotCallback;
DebugDrawPolygonCallback polygonCallback;
DebugDrawSegmentCallback segmentCallback;
DebugDrawTickSegmentCallback thickSegmentCallback;
void* userdata;
};
struct NearestQueryResult
{
EntityHandle nearestBody;
Nz::Vector2f closestPoint;
Nz::Vector2f fraction;
float distance;
};
struct RaycastHit
{
EntityHandle body;
Nz::Vector2f hitPos;
Nz::Vector2f hitNormal;
float fraction;
};
static SystemIndex systemIndex;
private:
void CreatePhysWorld() const;
const EntityHandle& GetEntityFromBody(const Nz::RigidBody2D& body) const;
inline Nz::PhysWorld2D& GetPhysWorld();
inline const Nz::PhysWorld2D& GetPhysWorld() const;
void OnEntityValidation(Entity* entity, bool justAdded) override;
void OnUpdate(float elapsedTime) override;
EntityList m_dynamicObjects;
EntityList m_staticObjects;
mutable std::unique_ptr<Nz::PhysWorld2D> m_world; ///TODO: std::optional (Should I make a Nz::Optional class?)
mutable std::unique_ptr<Nz::PhysWorld2D> m_physWorld; ///TODO: std::optional (Should I make a Nz::Optional class?)
};
}

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@@ -4,17 +4,72 @@
namespace Ndk
{
inline float PhysicsSystem2D::GetDamping() const
{
return GetPhysWorld().GetDamping();
}
inline Nz::Vector2f PhysicsSystem2D::GetGravity() const
{
return GetPhysWorld().GetGravity();
}
inline std::size_t PhysicsSystem2D::GetIterationCount() const
{
return GetPhysWorld().GetIterationCount();
}
inline std::size_t PhysicsSystem2D::GetMaxStepCount() const
{
return GetPhysWorld().GetMaxStepCount();
}
inline float PhysicsSystem2D::GetStepSize() const
{
return GetPhysWorld().GetStepSize();
}
inline void PhysicsSystem2D::SetDamping(float dampingValue)
{
GetPhysWorld().SetDamping(dampingValue);
}
inline void PhysicsSystem2D::SetGravity(const Nz::Vector2f& gravity)
{
GetPhysWorld().SetGravity(gravity);
}
inline void PhysicsSystem2D::SetIterationCount(std::size_t iterationCount)
{
GetPhysWorld().SetIterationCount(iterationCount);
}
inline void PhysicsSystem2D::SetMaxStepCount(std::size_t maxStepCount)
{
GetPhysWorld().SetMaxStepCount(maxStepCount);
}
inline void PhysicsSystem2D::SetStepSize(float stepSize)
{
GetPhysWorld().SetStepSize(stepSize);
}
inline void PhysicsSystem2D::UseSpatialHash(float cellSize, std::size_t entityCount)
{
GetPhysWorld().UseSpatialHash(cellSize, entityCount);
}
/*!
* \brief Gets the physical world
* \return A reference to the physical world
*/
inline Nz::PhysWorld2D& PhysicsSystem2D::GetWorld()
inline Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld()
{
if (!m_world)
if (!m_physWorld)
CreatePhysWorld();
return *m_world;
return *m_physWorld;
}
/*!
@@ -22,11 +77,11 @@ namespace Ndk
* \return A constant reference to the physical world
*/
inline const Nz::PhysWorld2D& PhysicsSystem2D::GetWorld() const
inline const Nz::PhysWorld2D& PhysicsSystem2D::GetPhysWorld() const
{
if (!m_world)
if (!m_physWorld)
CreatePhysWorld();
return *m_world;
return *m_physWorld;
}
}

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@@ -25,12 +25,13 @@ namespace Ndk
{
public:
RenderSystem();
inline RenderSystem(const RenderSystem& renderSystem);
~RenderSystem() = default;
template<typename T> T& ChangeRenderTechnique();
inline Nz::AbstractRenderTechnique& ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique);
inline void EnableCulling(bool enable);
inline const Nz::BackgroundRef& GetDefaultBackground() const;
inline const Nz::Matrix4f& GetCoordinateSystemMatrix() const;
inline Nz::Vector3f GetGlobalForward() const;
@@ -38,6 +39,8 @@ namespace Ndk
inline Nz::Vector3f GetGlobalUp() const;
inline Nz::AbstractRenderTechnique& GetRenderTechnique() const;
inline bool IsCullingEnabled() const;
inline void SetDefaultBackground(Nz::BackgroundRef background);
inline void SetGlobalForward(const Nz::Vector3f& direction);
inline void SetGlobalRight(const Nz::Vector3f& direction);
@@ -72,6 +75,7 @@ namespace Ndk
Nz::RenderTexture m_shadowRT;
bool m_coordinateSystemInvalidated;
bool m_forceRenderQueueInvalidation;
bool m_isCullingEnabled;
};
}

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@@ -2,6 +2,8 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/Systems/RenderSystem.hpp>
namespace Ndk
{
/*!
@@ -26,7 +28,24 @@ namespace Ndk
inline Nz::AbstractRenderTechnique& RenderSystem::ChangeRenderTechnique(std::unique_ptr<Nz::AbstractRenderTechnique>&& renderTechnique)
{
m_renderTechnique = std::move(renderTechnique);
return *m_renderTechnique.get();
return *m_renderTechnique;
}
/*!
* \brief Enables/disables object culling
*
* Object culling is an algorithm used by the render system to detect invisible objects (which will not appear on screen) before they are rendered.
* This includes Frustum Culling and potentially Occlusion Culling.
*
* Disabling this is not recommended, as the system will draw every object in the world which could induce a performance loss.
*
* \param enable Whether to enable or disable culling
*
* \see IsCullingEnabled
*/
inline void RenderSystem::EnableCulling(bool enable)
{
m_isCullingEnabled = enable;
}
/*!
@@ -89,6 +108,17 @@ namespace Ndk
return *m_renderTechnique.get();
}
/*!
* \brief Query if culling is enabled (enabled by default)
* \return True if culling is enabled, false otherwise
*
* \see EnableCulling
*/
inline bool RenderSystem::IsCullingEnabled() const
{
return m_isCullingEnabled;
}
/*!
* \brief Sets the background used for rendering
*

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@@ -0,0 +1,48 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#pragma once
#ifndef NDK_WIDGETS_BOXLAYOUT_HPP
#define NDK_WIDGETS_BOXLAYOUT_HPP
#include <NDK/Prerequisites.hpp>
#include <NDK/BaseWidget.hpp>
#include <NDK/Widgets/Enums.hpp>
#include <vector>
namespace Ndk
{
class NDK_API BoxLayout : public BaseWidget
{
public:
inline BoxLayout(BaseWidget* parent, BoxLayoutOrientation orientation);
BoxLayout(const BoxLayout&) = delete;
BoxLayout(BoxLayout&&) = default;
~BoxLayout() = default;
void Layout() override;
BoxLayout& operator=(const BoxLayout&) = delete;
BoxLayout& operator=(BoxLayout&&) = default;
private:
struct ChildInfo
{
BaseWidget* widget;
bool isConstrained;
float maximumSize;
float minimumSize;
float size;
};
std::vector<ChildInfo> m_childInfos;
BoxLayoutOrientation m_orientation;
float m_spacing;
};
}
#include <NDK/Widgets/BoxLayout.inl>
#endif // NDK_WIDGETS_BOXLAYOUT_HPP

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@@ -0,0 +1,15 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
#include <NDK/Widgets/BoxLayout.hpp>
namespace Ndk
{
BoxLayout::BoxLayout(BaseWidget* parent, BoxLayoutOrientation orientation) :
BaseWidget(parent),
m_orientation(orientation),
m_spacing(5.f)
{
}
}

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@@ -23,15 +23,11 @@ namespace Ndk
class NDK_API ButtonWidget : public BaseWidget
{
public:
ButtonWidget(BaseWidget* parent = nullptr);
ButtonWidget(BaseWidget* parent);
ButtonWidget(const ButtonWidget&) = delete;
ButtonWidget(ButtonWidget&&) = default;
~ButtonWidget() = default;
//virtual ButtonWidget* Clone() const = 0;
void ResizeToContent() override;
inline const Nz::Color& GetColor() const;
inline const Nz::Color& GetCornerColor() const;
inline const Nz::Color& GetHoverColor() const;

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@@ -93,6 +93,10 @@ namespace Ndk
{
m_textSprite->Update(drawer);
Nz::Vector2f textSize = Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths());
SetMinimumSize(textSize);
SetPreferredSize(textSize + Nz::Vector2f(20.f, 10.f));
Layout();
}
}

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@@ -1,4 +1,4 @@
// Copyright (C) 2017 Samy Bensaid
// Copyright (C) 2017 Samy Bensaid
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
@@ -28,7 +28,7 @@ namespace Ndk
friend class Sdk;
public:
CheckboxWidget(BaseWidget* parent = nullptr);
CheckboxWidget(BaseWidget* parent);
CheckboxWidget(const CheckboxWidget&) = delete;
CheckboxWidget(CheckboxWidget&&) = default;
~CheckboxWidget() = default;
@@ -53,7 +53,6 @@ namespace Ndk
void SetState(CheckboxState state);
inline void SetTextMargin(float margin);
void ResizeToContent() override;
inline void UpdateText(const Nz::AbstractTextDrawer& drawer);
@@ -68,6 +67,7 @@ namespace Ndk
void Layout() override;
void UpdateCheckbox();
void UpdateSize();
void OnMouseButtonRelease(int x, int y, Nz::Mouse::Button button) override;
inline bool ContainsCheckbox(int x, int y) const;

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@@ -65,6 +65,7 @@ namespace Ndk
m_checkboxBackgroundSprite->SetSize(size - GetCheckboxBorderSize() * 2.f);
m_checkboxContentSprite->SetSize(GetCheckboxSize() - GetCheckboxBorderSize() * 2.f - Nz::Vector2f { 4.f, 4.f });
UpdateSize();
Layout();
}
@@ -77,6 +78,8 @@ namespace Ndk
inline void CheckboxWidget::UpdateText(const Nz::AbstractTextDrawer& drawer)
{
m_textSprite->Update(drawer);
UpdateSize();
Layout();
}

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@@ -9,6 +9,12 @@
namespace Ndk
{
enum BoxLayoutOrientation
{
BoxLayoutOrientation_Horizontal,
BoxLayoutOrientation_Vertical
};
enum CheckboxState
{
CheckboxState_Checked,

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@@ -19,21 +19,19 @@ namespace Ndk
class NDK_API ImageWidget : public BaseWidget
{
public:
ImageWidget(BaseWidget* parent = nullptr);
ImageWidget(BaseWidget* parent);
ImageWidget(const ImageWidget&) = delete;
ImageWidget(ImageWidget&&) = default;
~ImageWidget() = default;
//virtual ImageWidget* Clone() const = 0;
void ResizeToContent() override;
inline const Nz::Color& GetColor() const;
inline const Nz::TextureRef& GetTexture() const;
inline const Nz::Rectf& GetTextureCoords() const;
inline void SetColor(const Nz::Color& color);
inline void SetTexture(const Nz::TextureRef& texture, bool resizeToContent = true);
inline void SetTexture(const Nz::TextureRef& texture);
inline void SetTextureCoords(const Nz::Rectf& coords);
inline void SetTextureRect(const Nz::Rectui& rect);

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@@ -26,12 +26,13 @@ namespace Ndk
m_sprite->SetColor(color);
}
inline void ImageWidget::SetTexture(const Nz::TextureRef& texture, bool resizeToContent)
inline void ImageWidget::SetTexture(const Nz::TextureRef& texture)
{
m_sprite->SetTexture(texture, false);
if (resizeToContent)
ResizeToContent();
Nz::Vector2f textureSize = Nz::Vector2f(Nz::Vector2ui(m_sprite->GetMaterial()->GetDiffuseMap()->GetSize()));
SetMinimumSize(textureSize);
SetPreferredSize(textureSize);
}
inline void ImageWidget::SetTextureCoords(const Nz::Rectf& coords)

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@@ -21,23 +21,17 @@ namespace Ndk
class NDK_API LabelWidget : public BaseWidget
{
public:
LabelWidget(BaseWidget* parent = nullptr);
LabelWidget(BaseWidget* parent);
LabelWidget(const LabelWidget&) = delete;
LabelWidget(LabelWidget&&) = default;
~LabelWidget() = default;
//virtual LabelWidget* Clone() const = 0;
void ResizeToContent() override;
inline void UpdateText(const Nz::AbstractTextDrawer& drawer);
LabelWidget& operator=(const LabelWidget&) = delete;
LabelWidget& operator=(LabelWidget&&) = default;
private:
void Layout() override;
EntityHandle m_textEntity;
Nz::TextSpriteRef m_textSprite;
};

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@@ -9,5 +9,8 @@ namespace Ndk
inline void LabelWidget::UpdateText(const Nz::AbstractTextDrawer& drawer)
{
m_textSprite->Update(drawer);
SetMinimumSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
SetPreferredSize(Nz::Vector2f(m_textSprite->GetBoundingVolume().obb.localBox.GetLengths()));
}
}

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@@ -1,4 +1,4 @@
// Copyright (C) 2017 Samy Bensaid
// Copyright (C) 2017 Samy Bensaid
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
@@ -23,7 +23,7 @@ namespace Ndk
friend class Sdk;
public:
ProgressBarWidget(BaseWidget* parent = nullptr);
ProgressBarWidget(BaseWidget* parent);
ProgressBarWidget(const ProgressBarWidget&) = delete;
ProgressBarWidget(ProgressBarWidget&&) = default;
~ProgressBarWidget() = default;
@@ -67,8 +67,6 @@ namespace Ndk
inline void SetTextMargin(float margin);
inline void SetTextColor(const Nz::Color& color);
inline void ResizeToContent() override {}
NazaraSignal(OnValueChanged, const ProgressBarWidget* /*progressBar*/);
private:

View File

@@ -1,4 +1,4 @@
// Copyright (C) 2017 Samy Bensaid
// Copyright (C) 2017 Samy Bensaid
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
@@ -148,9 +148,8 @@ namespace Ndk
{
if (IsTextEnabled())
{
Nz::Vector2f size = GetContentSize();
m_textSprite->Update(Nz::SimpleTextDrawer::Draw(Nz::String::Number(m_value).Append('%'),
static_cast<unsigned>(std::min(size.x, size.y) / 2.f), 0u, m_textColor));
Nz::Vector2f size = GetSize();
m_textSprite->Update(Nz::SimpleTextDrawer::Draw(Nz::String::Number(m_value).Append('%'), static_cast<unsigned int>(std::min(size.x, size.y) / 2.f), 0u, m_textColor));
}
}
}

View File

@@ -11,13 +11,17 @@
#include <Nazara/Utility/SimpleTextDrawer.hpp>
#include <NDK/BaseWidget.hpp>
#include <NDK/Widgets/Enums.hpp>
#include <functional>
#include <vector>
namespace Ndk
{
class NDK_API TextAreaWidget : public BaseWidget
{
public:
TextAreaWidget(BaseWidget* parent = nullptr);
using CharacterFilter = std::function<bool(char32_t)>;
TextAreaWidget(BaseWidget* parent);
TextAreaWidget(const TextAreaWidget&) = delete;
TextAreaWidget(TextAreaWidget&&) = default;
~TextAreaWidget() = default;
@@ -28,10 +32,18 @@ namespace Ndk
//virtual TextAreaWidget* Clone() const = 0;
inline void EnableMultiline(bool enable = true);
inline void EnableMultiline(bool enable = true);
inline void EnableTabWriting(bool enable = true);
inline void Erase(std::size_t glyphPosition);
void Erase(std::size_t firstGlyph, std::size_t lastGlyph);
void EraseSelection();
inline const CharacterFilter& GetCharacterFilter() const;
inline unsigned int GetCharacterSize() const;
inline const Nz::Vector2ui& GetCursorPosition() const;
inline Nz::Vector2ui GetCursorPosition(std::size_t glyphIndex) const;
inline const Nz::String& GetDisplayText() const;
inline EchoMode GetEchoMode() const;
inline std::size_t GetGlyphIndex() const;
@@ -39,25 +51,30 @@ namespace Ndk
inline const Nz::String& GetText() const;
inline const Nz::Color& GetTextColor() const;
std::size_t GetHoveredGlyph(float x, float y) const;
Nz::Vector2ui GetHoveredGlyph(float x, float y) const;
inline bool HasSelection() const;
inline bool IsMultilineEnabled() const;
inline bool IsReadOnly() const;
inline bool IsTabWritingEnabled() const;
inline void MoveCursor(int offset);
inline void MoveCursor(const Nz::Vector2i& offset);
void ResizeToContent() override;
inline void SetCharacterSize(unsigned int characterSize);
inline void SetCharacterFilter(CharacterFilter filter);
void SetCharacterSize(unsigned int characterSize);
inline void SetCursorPosition(std::size_t glyphIndex);
inline void SetCursorPosition(Nz::Vector2ui cursorPosition);
inline void SetEchoMode(EchoMode echoMode);
inline void SetReadOnly(bool readOnly = true);
inline void SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition);
inline void SetText(const Nz::String& text);
inline void SetTextColor(const Nz::Color& text);
void Write(const Nz::String& text);
inline void Write(const Nz::String& text);
inline void Write(const Nz::String& text, const Nz::Vector2ui& glyphPosition);
void Write(const Nz::String& text, std::size_t glyphPosition);
TextAreaWidget& operator=(const TextAreaWidget&) = delete;
TextAreaWidget& operator=(TextAreaWidget&&) = default;
@@ -65,6 +82,8 @@ namespace Ndk
NazaraSignal(OnTextAreaCursorMove, const TextAreaWidget* /*textArea*/, std::size_t* /*newCursorPosition*/);
NazaraSignal(OnTextAreaKeyBackspace, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
NazaraSignal(OnTextAreaKeyDown, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
NazaraSignal(OnTextAreaKeyEnd, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
NazaraSignal(OnTextAreaKeyHome, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
NazaraSignal(OnTextAreaKeyLeft, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
NazaraSignal(OnTextAreaKeyReturn, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
NazaraSignal(OnTextAreaKeyRight, const TextAreaWidget* /*textArea*/, bool* /*ignoreDefaultAction*/);
@@ -80,21 +99,29 @@ namespace Ndk
bool OnKeyPressed(const Nz::WindowEvent::KeyEvent& key) override;
void OnKeyReleased(const Nz::WindowEvent::KeyEvent& key) override;
void OnMouseButtonPress(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
void OnMouseButtonRelease(int /*x*/, int /*y*/, Nz::Mouse::Button button) override;
void OnMouseEnter() override;
void OnMouseMoved(int x, int y, int deltaX, int deltaY) override;
void OnTextEntered(char32_t character, bool repeated) override;
void RefreshCursor();
void UpdateDisplayText();
CharacterFilter m_characterFilter;
EchoMode m_echoMode;
EntityHandle m_cursorEntity;
EntityHandle m_textEntity;
Nz::SimpleTextDrawer m_drawer;
Nz::SpriteRef m_cursorSprite;
Nz::String m_text;
Nz::TextSpriteRef m_textSprite;
Nz::Vector2ui m_cursorPosition;
Nz::Vector2ui m_cursorPositionBegin;
Nz::Vector2ui m_cursorPositionEnd;
Nz::Vector2ui m_selectionCursor;
std::vector<Nz::SpriteRef> m_cursorSprites;
bool m_isMouseButtonDown;
bool m_multiLineEnabled;
bool m_readOnly;
bool m_tabEnabled; // writes (Shift+)Tab character if set to true
};
}

View File

@@ -8,7 +8,8 @@ namespace Ndk
{
inline void TextAreaWidget::Clear()
{
m_cursorPosition.MakeZero();
m_cursorPositionBegin.MakeZero();
m_cursorPositionEnd.MakeZero();
m_drawer.Clear();
m_text.Clear();
m_textSprite->Update(m_drawer);
@@ -22,6 +23,21 @@ namespace Ndk
m_multiLineEnabled = enable;
}
inline void TextAreaWidget::EnableTabWriting(bool enable)
{
m_tabEnabled = enable;
}
inline void TextAreaWidget::Erase(std::size_t glyphPosition)
{
Erase(glyphPosition, glyphPosition + 1U);
}
inline const TextAreaWidget::CharacterFilter& TextAreaWidget::GetCharacterFilter() const
{
return m_characterFilter;
}
inline unsigned int TextAreaWidget::GetCharacterSize() const
{
return m_drawer.GetCharacterSize();
@@ -29,7 +45,30 @@ namespace Ndk
inline const Nz::Vector2ui& TextAreaWidget::GetCursorPosition() const
{
return m_cursorPosition;
return m_cursorPositionBegin;
}
Nz::Vector2ui TextAreaWidget::GetCursorPosition(std::size_t glyphIndex) const
{
glyphIndex = std::min(glyphIndex, m_drawer.GetGlyphCount());
std::size_t lineCount = m_drawer.GetLineCount();
std::size_t line = 0U;
for (std::size_t i = line + 1; i < lineCount; ++i)
{
if (m_drawer.GetLine(i).glyphIndex > glyphIndex)
break;
line = i;
}
const auto& lineInfo = m_drawer.GetLine(line);
Nz::Vector2ui cursorPos;
cursorPos.y = static_cast<unsigned int>(line);
cursorPos.x = static_cast<unsigned int>(glyphIndex - lineInfo.glyphIndex);
return cursorPos;
}
inline const Nz::String& TextAreaWidget::GetDisplayText() const
@@ -68,11 +107,21 @@ namespace Ndk
return m_drawer.GetColor();
}
inline bool Ndk::TextAreaWidget::IsMultilineEnabled() const
inline bool TextAreaWidget::HasSelection() const
{
return m_cursorPositionBegin != m_cursorPositionEnd;
}
inline bool TextAreaWidget::IsMultilineEnabled() const
{
return m_multiLineEnabled;
}
inline bool TextAreaWidget::IsTabWritingEnabled() const
{
return m_tabEnabled;
}
inline bool TextAreaWidget::IsReadOnly() const
{
return m_readOnly;
@@ -80,7 +129,7 @@ namespace Ndk
inline void TextAreaWidget::MoveCursor(int offset)
{
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPosition);
std::size_t cursorGlyph = GetGlyphIndex(m_cursorPositionBegin);
if (offset >= 0)
SetCursorPosition(cursorGlyph + static_cast<std::size_t>(offset));
else
@@ -109,40 +158,24 @@ namespace Ndk
}
};
Nz::Vector2ui cursorPosition = m_cursorPosition;
Nz::Vector2ui cursorPosition = m_cursorPositionBegin;
cursorPosition.x = ClampOffset(static_cast<unsigned int>(cursorPosition.x), offset.x);
cursorPosition.y = ClampOffset(static_cast<unsigned int>(cursorPosition.y), offset.y);
SetCursorPosition(cursorPosition);
}
inline void TextAreaWidget::SetCharacterSize(unsigned int characterSize)
inline void TextAreaWidget::SetCharacterFilter(CharacterFilter filter)
{
m_drawer.SetCharacterSize(characterSize);
UpdateDisplayText();
m_characterFilter = std::move(filter);
}
inline void TextAreaWidget::SetCursorPosition(std::size_t glyphIndex)
{
OnTextAreaCursorMove(this, &glyphIndex);
glyphIndex = std::min(glyphIndex, m_drawer.GetGlyphCount());
std::size_t lineCount = m_drawer.GetLineCount();
std::size_t line = 0U;
for (std::size_t i = line + 1; i < lineCount; ++i)
{
if (m_drawer.GetLine(i).glyphIndex > glyphIndex)
break;
line = i;
}
const auto& lineInfo = m_drawer.GetLine(line);
m_cursorPosition.y = static_cast<unsigned int>(line);
m_cursorPosition.x = static_cast<unsigned int>(glyphIndex - lineInfo.glyphIndex);
m_cursorPositionBegin = GetCursorPosition(glyphIndex);
m_cursorPositionEnd = m_cursorPositionBegin;
RefreshCursor();
}
@@ -153,7 +186,7 @@ namespace Ndk
if (cursorPosition.y >= lineCount)
cursorPosition.y = static_cast<unsigned int>(lineCount - 1);
m_cursorPosition = cursorPosition;
m_cursorPositionBegin = cursorPosition;
const auto& lineInfo = m_drawer.GetLine(cursorPosition.y);
if (cursorPosition.y + 1 < lineCount)
@@ -162,6 +195,8 @@ namespace Ndk
cursorPosition.x = std::min(cursorPosition.x, static_cast<unsigned int>(nextLineInfo.glyphIndex - lineInfo.glyphIndex - 1));
}
m_cursorPositionEnd = m_cursorPositionBegin;
std::size_t glyphIndex = lineInfo.glyphIndex + cursorPosition.x;
OnTextAreaCursorMove(this, &glyphIndex);
@@ -182,6 +217,23 @@ namespace Ndk
m_cursorEntity->Enable(!m_readOnly && HasFocus());
}
inline void TextAreaWidget::SetSelection(Nz::Vector2ui fromPosition, Nz::Vector2ui toPosition)
{
///TODO: Check if position are valid
// Ensure begin is before end
if (toPosition.y < fromPosition.y || (toPosition.y == fromPosition.y && toPosition.x < fromPosition.x))
std::swap(fromPosition, toPosition);
if (m_cursorPositionBegin != fromPosition || m_cursorPositionEnd != toPosition)
{
m_cursorPositionBegin = fromPosition;
m_cursorPositionEnd = toPosition;
RefreshCursor();
}
}
inline void TextAreaWidget::SetText(const Nz::String& text)
{
m_text = text;
@@ -196,4 +248,14 @@ namespace Ndk
m_textSprite->Update(m_drawer);
}
inline void TextAreaWidget::Write(const Nz::String& text)
{
Write(text, GetGlyphIndex(m_cursorPositionBegin));
}
inline void TextAreaWidget::Write(const Nz::String& text, const Nz::Vector2ui& glyphPosition)
{
Write(text, GetGlyphIndex(glyphPosition));
}
}

View File

@@ -67,6 +67,8 @@ namespace Ndk
inline void KillEntity(Entity* entity);
inline void KillEntities(const EntityVector& list);
inline bool IsEntityDying(const Entity* entity) const;
inline bool IsEntityDying(EntityId id) const;
inline bool IsEntityValid(const Entity* entity) const;
inline bool IsEntityIdValid(EntityId id) const;
inline bool IsProfilerEnabled() const;

View File

@@ -324,13 +324,34 @@ namespace Ndk
KillEntity(entity);
}
/*!
* \brief Checks whether or not an entity is dying (has been killed this update)
* \return true If the entity exists and is dying
*
* \param entity Pointer to the entity
*/
inline bool World::IsEntityDying(const Entity* entity) const
{
return entity && IsEntityDying(entity->GetId());
}
/*!
* \brief Checks whether or not an entity is dying (has been killed this update)
* \return true If it is the case, false if the entity is alive (and hasn't been killed yet) or if the entity id is invalid
*
* \param id Identifier of the entity
*/
inline bool World::IsEntityDying(EntityId id) const
{
return m_killedEntities.UnboundedTest(id);
}
/*!
* \brief Checks whether or not an entity is valid
* \return true If it is the case
*
* \param entity Pointer to the entity
*/
inline bool World::IsEntityValid(const Entity* entity) const
{
return entity && entity->GetWorld() == this && IsEntityIdValid(entity->GetId());