Optimized OpenGL samplers binding
Former-commit-id: 6afb2ed4d9851e09ff1006cf7c81df0cac0bed7d
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@@ -78,6 +78,7 @@ class NAZARA_API NzOpenGL
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static void BindBuffer(nzBufferType type, GLuint id);
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static void BindProgram(GLuint id);
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static void BindSampler(GLuint unit, GLuint id);
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static void BindScissorBox(const NzRecti& scissorBox);
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static void BindTexture(nzImageType type, GLuint id);
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static void BindTexture(unsigned int textureUnit, nzImageType type, GLuint id);
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@@ -86,6 +87,7 @@ class NAZARA_API NzOpenGL
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static void DeleteBuffer(nzBufferType type, GLuint id);
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static void DeleteProgram(GLuint id);
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static void DeleteSampler(GLuint id);
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static void DeleteTexture(GLuint id);
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static GLuint GetCurrentBuffer(nzBufferType type);
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