Optimized OpenGL samplers binding

Former-commit-id: 6afb2ed4d9851e09ff1006cf7c81df0cac0bed7d
This commit is contained in:
Lynix
2014-04-16 09:02:32 +02:00
parent 9428097b53
commit 4026e310bc
3 changed files with 53 additions and 2 deletions

View File

@@ -78,6 +78,7 @@ class NAZARA_API NzOpenGL
static void BindBuffer(nzBufferType type, GLuint id);
static void BindProgram(GLuint id);
static void BindSampler(GLuint unit, GLuint id);
static void BindScissorBox(const NzRecti& scissorBox);
static void BindTexture(nzImageType type, GLuint id);
static void BindTexture(unsigned int textureUnit, nzImageType type, GLuint id);
@@ -86,6 +87,7 @@ class NAZARA_API NzOpenGL
static void DeleteBuffer(nzBufferType type, GLuint id);
static void DeleteProgram(GLuint id);
static void DeleteSampler(GLuint id);
static void DeleteTexture(GLuint id);
static GLuint GetCurrentBuffer(nzBufferType type);