Shader: Handle type as expressions
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@@ -57,6 +57,8 @@ namespace Nz::ShaderAst
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template<typename TargetType> ExpressionPtr PropagateVec3Cast(TargetType v1, TargetType v2, TargetType v3);
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template<typename TargetType> ExpressionPtr PropagateVec4Cast(TargetType v1, TargetType v2, TargetType v3, TargetType v4);
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StatementPtr Unscope(StatementPtr node);
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private:
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Options m_options;
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};
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