Shader: Handle type as expressions
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@@ -70,36 +70,31 @@ namespace Nz::ShaderLang
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// Flow control
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const Token& Advance();
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void Consume(std::size_t count = 1);
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std::optional<ShaderAst::ExpressionType> DecodeType(const std::string& identifier);
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void EnterScope();
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const Token& Expect(const Token& token, TokenType type);
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const Token& ExpectNot(const Token& token, TokenType type);
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const Token& Expect(TokenType type);
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void LeaveScope();
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bool IsVariableInScope(const std::string_view& identifier) const;
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void RegisterVariable(std::string identifier);
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const Token& Peek(std::size_t advance = 0);
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std::vector<ShaderAst::Attribute> ParseAttributes();
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void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionType& type, ShaderAst::ExpressionPtr& initialValue);
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std::vector<ShaderAst::ExprValue> ParseAttributes();
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void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType>& type, ShaderAst::ExpressionPtr& initialValue);
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// Statements
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ShaderAst::StatementPtr ParseBranchStatement();
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ShaderAst::StatementPtr ParseConstStatement();
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ShaderAst::StatementPtr ParseDiscardStatement();
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ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::ExprValue> attributes = {});
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ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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ShaderAst::StatementPtr ParseOptionDeclaration();
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ShaderAst::StatementPtr ParseReturnStatement();
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ShaderAst::StatementPtr ParseSingleStatement();
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ShaderAst::StatementPtr ParseStatement();
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std::vector<ShaderAst::StatementPtr> ParseStatementList();
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
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ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
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ShaderAst::StatementPtr ParseVariableDeclaration();
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ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::Attribute> attributes);
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ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::ExprValue> attributes);
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// Expressions
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ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
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@@ -115,8 +110,7 @@ namespace Nz::ShaderLang
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ShaderAst::AttributeType ParseIdentifierAsAttributeType();
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const std::string& ParseIdentifierAsName();
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ShaderAst::PrimitiveType ParsePrimitiveType();
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ShaderAst::ExpressionType ParseType();
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ShaderAst::ExpressionPtr ParseType();
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static int GetTokenPrecedence(TokenType token);
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@@ -124,8 +118,6 @@ namespace Nz::ShaderLang
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{
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std::size_t tokenCount;
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std::size_t tokenIndex = 0;
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std::vector<std::size_t> scopeSizes;
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std::vector<std::string> identifiersInScope;
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std::unique_ptr<ShaderAst::MultiStatement> root;
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const Token* tokens;
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};
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