Shader: Handle type as expressions

This commit is contained in:
Jérôme Leclercq
2022-02-08 17:03:34 +01:00
parent 5ce8120a0c
commit 402e16bd2b
53 changed files with 1746 additions and 1141 deletions

View File

@@ -70,36 +70,31 @@ namespace Nz::ShaderLang
// Flow control
const Token& Advance();
void Consume(std::size_t count = 1);
std::optional<ShaderAst::ExpressionType> DecodeType(const std::string& identifier);
void EnterScope();
const Token& Expect(const Token& token, TokenType type);
const Token& ExpectNot(const Token& token, TokenType type);
const Token& Expect(TokenType type);
void LeaveScope();
bool IsVariableInScope(const std::string_view& identifier) const;
void RegisterVariable(std::string identifier);
const Token& Peek(std::size_t advance = 0);
std::vector<ShaderAst::Attribute> ParseAttributes();
void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionType& type, ShaderAst::ExpressionPtr& initialValue);
std::vector<ShaderAst::ExprValue> ParseAttributes();
void ParseVariableDeclaration(std::string& name, ShaderAst::ExpressionValue<ShaderAst::ExpressionType>& type, ShaderAst::ExpressionPtr& initialValue);
// Statements
ShaderAst::StatementPtr ParseBranchStatement();
ShaderAst::StatementPtr ParseConstStatement();
ShaderAst::StatementPtr ParseDiscardStatement();
ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseExternalBlock(std::vector<ShaderAst::ExprValue> attributes = {});
ShaderAst::StatementPtr ParseForDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseFunctionDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
ShaderAst::StatementPtr ParseOptionDeclaration();
ShaderAst::StatementPtr ParseReturnStatement();
ShaderAst::StatementPtr ParseSingleStatement();
ShaderAst::StatementPtr ParseStatement();
std::vector<ShaderAst::StatementPtr> ParseStatementList();
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::Attribute> attributes = {});
ShaderAst::StatementPtr ParseStructDeclaration(std::vector<ShaderAst::ExprValue> attributes = {});
ShaderAst::StatementPtr ParseVariableDeclaration();
ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::Attribute> attributes);
ShaderAst::StatementPtr ParseWhileStatement(std::vector<ShaderAst::ExprValue> attributes);
// Expressions
ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
@@ -115,8 +110,7 @@ namespace Nz::ShaderLang
ShaderAst::AttributeType ParseIdentifierAsAttributeType();
const std::string& ParseIdentifierAsName();
ShaderAst::PrimitiveType ParsePrimitiveType();
ShaderAst::ExpressionType ParseType();
ShaderAst::ExpressionPtr ParseType();
static int GetTokenPrecedence(TokenType token);
@@ -124,8 +118,6 @@ namespace Nz::ShaderLang
{
std::size_t tokenCount;
std::size_t tokenIndex = 0;
std::vector<std::size_t> scopeSizes;
std::vector<std::string> identifiersInScope;
std::unique_ptr<ShaderAst::MultiStatement> root;
const Token* tokens;
};