Graphics/ForwardFramePipeline: Handle material invalidation correctly

This commit is contained in:
Jérôme Leclercq
2021-10-26 20:24:43 +02:00
parent 66bbf63e87
commit 4067116eb8
4 changed files with 40 additions and 35 deletions

View File

@@ -87,6 +87,7 @@ namespace Nz
RenderQueue<RenderElement*> depthPrepassRenderQueue;
RenderQueue<RenderElement*> forwardRenderQueue;
ShaderBindingPtr blitShaderBinding;
bool prepare = true;
bool rebuildDepthPrepass = true;
bool rebuildForwardPass = true;
};