Graphics/ForwardFramePipeline: Handle material invalidation correctly
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@@ -110,6 +110,7 @@ namespace Nz
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NazaraSignal(OnMaterialRelease, const MaterialPass* /*material*/);
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private:
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inline void InvalidateCommandBuffer();
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inline void InvalidatePipeline();
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inline void InvalidateTextureSampler(std::size_t textureIndex);
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inline void InvalidateUniformData(std::size_t uniformBufferIndex);
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