Vertex declaration changes (#135)
* Add type to ComponentType conversion * Change type to ComponentType conversion * Change assert to condition, add check on particle mapper. * Change particle life type * Changes as requested * Fix Travis try 1 * Changes as requested * move IsSuitableForComponent to inl
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@@ -1,4 +1,4 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@@ -286,7 +286,7 @@ namespace Nz
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// ParticleLayout_Billboard : ParticleStruct_Billboard
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declaration = &s_declarations[ParticleLayout_Billboard];
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declaration->EnableComponent(ParticleComponent_Color, ComponentType_Color, NazaraOffsetOf(ParticleStruct_Billboard, color));
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Int1, NazaraOffsetOf(ParticleStruct_Billboard, life));
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Float1, NazaraOffsetOf(ParticleStruct_Billboard, life));
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declaration->EnableComponent(ParticleComponent_Normal, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Billboard, normal));
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declaration->EnableComponent(ParticleComponent_Position, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Billboard, position));
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declaration->EnableComponent(ParticleComponent_Rotation, ComponentType_Float1, NazaraOffsetOf(ParticleStruct_Billboard, rotation));
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@@ -297,7 +297,7 @@ namespace Nz
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// ParticleLayout_Model : ParticleStruct_Model
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declaration = &s_declarations[ParticleLayout_Model];
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Int1, NazaraOffsetOf(ParticleStruct_Model, life));
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Float1, NazaraOffsetOf(ParticleStruct_Model, life));
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declaration->EnableComponent(ParticleComponent_Position, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Model, position));
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declaration->EnableComponent(ParticleComponent_Rotation, ComponentType_Quaternion, NazaraOffsetOf(ParticleStruct_Model, rotation));
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declaration->EnableComponent(ParticleComponent_Velocity, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Model, velocity));
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@@ -307,7 +307,7 @@ namespace Nz
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// ParticleLayout_Sprite : ParticleStruct_Sprite
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declaration = &s_declarations[ParticleLayout_Sprite];
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declaration->EnableComponent(ParticleComponent_Color, ComponentType_Color, NazaraOffsetOf(ParticleStruct_Sprite, color));
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Int1, NazaraOffsetOf(ParticleStruct_Sprite, life));
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declaration->EnableComponent(ParticleComponent_Life, ComponentType_Float1, NazaraOffsetOf(ParticleStruct_Sprite, life));
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declaration->EnableComponent(ParticleComponent_Position, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Sprite, position));
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declaration->EnableComponent(ParticleComponent_Rotation, ComponentType_Float1, NazaraOffsetOf(ParticleStruct_Sprite, rotation));
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declaration->EnableComponent(ParticleComponent_Velocity, ComponentType_Float3, NazaraOffsetOf(ParticleStruct_Sprite, velocity));
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@@ -1,4 +1,4 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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@@ -9,6 +9,7 @@
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#include <Nazara/Utility/Joint.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/SkeletalMesh.hpp>
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#include <Nazara/Utility/Skeleton.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <unordered_map>
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#include <Nazara/Graphics/Debug.hpp>
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