spoilers...
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@ -3,7 +3,6 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/Systems/RenderSystem.hpp>
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#include <Nazara/Graphics/Systems/RenderSystem.hpp>
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#include <Nazara/Graphics/DeferredFramePipeline.hpp>
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#include <Nazara/Graphics/ForwardFramePipeline.hpp>
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#include <Nazara/Graphics/ForwardFramePipeline.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Graphics/ViewerInstance.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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#include <Nazara/Graphics/WorldInstance.hpp>
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@ -30,7 +29,6 @@ namespace Nz
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m_lightDestroyConnection = registry.on_destroy<LightComponent>().connect<&RenderSystem::OnLightDestroy>(this);
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m_lightDestroyConnection = registry.on_destroy<LightComponent>().connect<&RenderSystem::OnLightDestroy>(this);
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m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
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m_nodeDestroyConnection = registry.on_destroy<NodeComponent>().connect<&RenderSystem::OnNodeDestroy>(this);
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//m_pipeline = std::make_unique<DeferredFramePipeline>();
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m_pipeline = std::make_unique<ForwardFramePipeline>();
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m_pipeline = std::make_unique<ForwardFramePipeline>();
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}
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}
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