Utility/Node: Add a constructor taking translation/rotation/scale
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@@ -9,13 +9,13 @@
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namespace Nz
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{
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inline Node::Node() :
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inline Node::Node(const Vector3f& translation, const Quaternionf& rotation, const Vector3f& scale) :
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m_initialRotation(Quaternionf::Identity()),
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m_rotation(Quaternionf::Identity()),
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m_rotation(rotation),
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m_initialPosition(Vector3f::Zero()),
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m_initialScale(Vector3f(1.f, 1.f, 1.f)),
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m_position(Vector3f::Zero()),
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m_scale(Vector3f(1.f, 1.f, 1.f)),
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m_position(translation),
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m_scale(scale),
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m_parent(nullptr),
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m_derivedUpdated(false),
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m_inheritPosition(true),
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