Core: Add SignalHandlerAppComponent
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committed by
Jérôme Leclercq
parent
8eefb2f101
commit
40bb69bc60
@@ -12,10 +12,8 @@
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#include <Nazara/Core/Application.hpp>
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#include <Nazara/Core/Clock.hpp>
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#include <Nazara/Core/Modules.hpp>
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#include <Nazara/Core/SignalHandlerAppComponent.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Platform/Keyboard.hpp>
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#include <Nazara/Platform/Platform.hpp>
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#include <Nazara/Platform/Window.hpp>
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#include <chrono>
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#include <iostream>
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#include <thread>
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@@ -27,6 +25,7 @@ int main()
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resourceDir = "../.." / resourceDir;
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Nz::Application<Nz::Audio> app;
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app.AddComponent<Nz::SignalHandlerAppComponent>();
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Nz::Sound sound;
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if (!sound.LoadFromFile(resourceDir / "Audio/siren.wav"))
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@@ -36,44 +35,33 @@ int main()
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return 1;
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}
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std::cout << "Demonstration de l'effet doppler avec Nazara" << std::endl;
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std::cout << "Appuyez sur entree pour demarrer" << std::endl;
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std::cout << "Appuyez sur echap pour arreter" << std::endl;
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std::cout << "Doppler effect demo" << std::endl;
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std::cout << "Press enter to start" << std::endl;
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std::getchar();
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// On fait en sorte de répéter le son
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// Make a repeating sound, located to the left (and a bit forward so it doesn't switch from left to right speaker brutally) with a right velocity
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sound.EnableLooping(true);
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// La source du son se situe vers la gauche (Et un peu en avant)
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sound.SetPosition(Nz::Vector3f::Left() * 50.f + Nz::Vector3f::Forward() * 5.f);
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// Et possède une vitesse de 10 par seconde vers la droite
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sound.SetVelocity(Nz::Vector3f::Right() * 10.f);
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// On joue le son
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sound.Play();
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Nz::MillisecondClock clock;
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app.AddUpdaterFunc([&]
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app.AddUpdaterFunc([&](Nz::Time elapsedTime)
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{
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std::this_thread::sleep_for(std::chrono::milliseconds(1000 / 30));
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if (sound.GetStatus() != Nz::SoundStatus::Playing)
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{
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// On arrête le son et l'application
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sound.Stop();
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app.Quit();
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}
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// On bouge la source du son en fonction du temps depuis chaque mise à jour
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Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * clock.Restart().AsSeconds();
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// Move sound position according to its velocity
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Nz::Vector3f pos = sound.GetPosition() + sound.GetVelocity() * elapsedTime.AsSeconds();
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sound.SetPosition(pos);
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std::cout << "Position: " << pos.x << std::endl;
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// Si la position de la source atteint une certaine position, ou si l'utilisateur appuie sur echap
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if (pos.x > Nz::Vector3f::Right().x * 50.f || Nz::Keyboard::IsKeyPressed(Nz::Keyboard::VKey::Escape))
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// Stop once far enough
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if (pos.x > Nz::Vector3f::Right().x * 50.f)
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{
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sound.Stop();
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app.Quit();
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@@ -1,3 +1,3 @@
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target("DopplerEffect")
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add_deps("NazaraAudio", "NazaraPlatform")
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add_files("main.cpp")
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add_deps("NazaraAudio")
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add_files("main.cpp")
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