Sdk/RenderSystem: Regenerate renderqueue only when needed
Former-commit-id: 8883c832e1ea34172cf7b21e949f931f188542cf [formerly 3e5d67644e985fd6b5dc0d24bd431e575b9192b7] [formerly 9240e84ee3e77f9b4fa525c5e614ee32c4a59501 [formerly 4f5f4c5d6f366619e888feb8e7fcc8379cf0fabd]] Former-commit-id: ebc0908d6be73e8509e322450bfe6c2cfcc89ae8 [formerly b621f6434040e1c78841d51e905eda23fdad9b62] Former-commit-id: 382e99294b674b9740dc9c9b5f5e6dd39b103c52
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@@ -61,6 +61,8 @@ namespace Ndk
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inline void SetZFar(float zFar);
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inline void SetZNear(float zNear);
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inline bool UpdateVisibility(std::size_t visibilityHash);
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static ComponentIndex componentIndex;
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private:
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@@ -86,6 +88,7 @@ namespace Ndk
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NazaraSlot(Nz::RenderTarget, OnRenderTargetRelease, m_targetReleaseSlot);
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NazaraSlot(Nz::RenderTarget, OnRenderTargetSizeChange, m_targetResizeSlot);
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std::size_t m_visibilityHash;
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Nz::ProjectionType m_projectionType;
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mutable Nz::Frustumf m_frustum;
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mutable Nz::Matrix4f m_projectionMatrix;
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