Physics2D tests (#129)
* Quaternion: Fix singularity on Z axis when converting to euler angles * CollisionComponent2D: Add method to retrieve AABB * Collider2D: Fix constructor for Box with Vector2 * Physics2D: Fix rotation (Chipmunk works with radian and Nazara degrees) and copy constructor of RigidBody2D * Colider2D: Add New for convex and tests for the new classes
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committed by
Jérôme Leclercq
parent
9806231b5c
commit
41a1b5d493
@@ -481,11 +481,11 @@ namespace Nz
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T test = x * y + z * w;
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if (test > F(0.499))
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// singularity at north pole
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return EulerAngles<T>(FromDegrees(F(90.0)), FromRadians(F(2.0) * std::atan2(x, w)), F(0.0));
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return EulerAngles<T>(F(0.0), FromRadians(F(2.0) * std::atan2(x, w)), FromDegrees(F(90.0)));
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if (test < F(-0.499))
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// singularity at south pole
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return EulerAngles<T>(FromDegrees(F(-90.0)), FromRadians(F(-2.0) * std::atan2(x, w)), F(0.0));
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return EulerAngles<T>(F(0.0), FromRadians(F(-2.0) * std::atan2(x, w)), FromDegrees(F(-90.0)));
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return EulerAngles<T>(FromRadians(std::atan2(F(2.0) * x * w - F(2.0) * y * z, F(1.0) - F(2.0) * x * x - F(2.0) * z * z)),
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FromRadians(std::atan2(F(2.0) * y * w - F(2.0) * x * z, F(1.0) - F(2.0) * y * y - F(2.0) * z * z)),
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