Graphics/Material: Add EnableVertexColor temporary
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@@ -83,6 +83,7 @@ namespace Nz
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inline void EnableShadowCasting(bool castShadows);
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inline void EnableShadowReceive(bool receiveShadows);
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inline void EnableStencilTest(bool stencilTest);
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inline void EnableVertexColor(bool vertexColor);
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inline void EnsurePipelineUpdate() const;
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@@ -121,6 +122,7 @@ namespace Nz
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inline bool HasHeightMap() const;
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inline bool HasNormalMap() const;
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inline bool HasSpecularMap() const;
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inline bool HasVertexColor() const;
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inline bool IsAlphaTestEnabled() const;
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inline bool IsBlendingEnabled() const;
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