Graphics/Material: Add EnableVertexColor temporary
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@@ -98,7 +98,7 @@ namespace Nz
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list.SetParameter("FLAG_DEFERRED", static_cast<bool>((flags & ShaderFlags_Deferred) != 0));
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list.SetParameter("FLAG_INSTANCING", static_cast<bool>((flags & ShaderFlags_Instancing) != 0));
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list.SetParameter("FLAG_TEXTUREOVERLAY", static_cast<bool>((flags & ShaderFlags_TextureOverlay) != 0));
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list.SetParameter("FLAG_VERTEXCOLOR", static_cast<bool>((flags & ShaderFlags_VertexColor) != 0));
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list.SetParameter("FLAG_VERTEXCOLOR", m_pipelineInfo.hasVertexColor || static_cast<bool>((flags & ShaderFlags_VertexColor) != 0));
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Instance& instance = m_instances[flags];
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instance.uberInstance = m_pipelineInfo.uberShader->Get(list);
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