OpenGLRenderer: Fix FboFramebuffer making context switches

When a window was created and rendered onto, FBO rendering was made on the device reference context which required a context switch.

This has been fixed with OpenGLFboFramebuffer managing a per-context framebuffer and creating one when needed
This commit is contained in:
SirLynix
2023-02-26 13:43:21 +01:00
parent 2e8ea0e887
commit 421e684344
5 changed files with 115 additions and 50 deletions

View File

@@ -199,6 +199,8 @@ namespace Nz::GL
static const Context* GetCurrentContext();
static bool SetCurrentContext(const Context* context);
NazaraSignal(OnContextDestruction, Context* /*context*/);
protected:
virtual bool Activate() const = 0;
virtual void Desactivate() const = 0;