OpenGLRenderer: Fix FboFramebuffer making context switches

When a window was created and rendered onto, FBO rendering was made on the device reference context which required a context switch.

This has been fixed with OpenGLFboFramebuffer managing a per-context framebuffer and creating one when needed
This commit is contained in:
SirLynix
2023-02-26 13:43:21 +01:00
parent 2e8ea0e887
commit 421e684344
5 changed files with 115 additions and 50 deletions

View File

@@ -1023,6 +1023,8 @@ namespace Nz::GL
void Context::OnContextRelease()
{
OnContextDestruction(this);
m_blitFramebuffers.reset();
m_vaoCache.Clear();
}