Replace basicmaterial nodes by NZSL source
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@@ -8,6 +8,8 @@
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#include <Nazara/Graphics/PredefinedShaderStructs.hpp>
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#include <Nazara/Graphics/UberShader.hpp>
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#include <Nazara/Renderer/Renderer.hpp>
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#include <Nazara/Shader/ShaderLangLexer.hpp>
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#include <Nazara/Shader/ShaderLangParser.hpp>
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#include <Nazara/Shader/Ast/AstSerializer.hpp>
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#include <Nazara/Utility/BufferMapper.hpp>
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#include <Nazara/Utility/FieldOffsets.hpp>
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@@ -19,12 +21,8 @@ namespace Nz
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{
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namespace
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{
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const UInt8 r_fragmentShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/basicmaterial.frag.shader.h>
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};
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const UInt8 r_vertexShader[] = {
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#include <Nazara/Graphics/Resources/Shaders/basicmaterial.vert.shader.h>
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const UInt8 r_shader[] = {
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#include <Nazara/Graphics/Resources/Shaders/basicmaterial.nzsl.h>
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};
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}
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@@ -151,8 +149,10 @@ namespace Nz
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auto& fragmentShader = settings.shaders[UnderlyingCast(ShaderStageType::Fragment)];
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auto& vertexShader = settings.shaders[UnderlyingCast(ShaderStageType::Vertex)];
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fragmentShader = std::make_shared<UberShader>(ShaderStageType::Fragment, ShaderAst::UnserializeShader(r_fragmentShader, sizeof(r_fragmentShader)));
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vertexShader = std::make_shared<UberShader>(ShaderStageType::Vertex, ShaderAst::UnserializeShader(r_vertexShader, sizeof(r_vertexShader)));
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ShaderAst::StatementPtr shaderAst = ShaderLang::Parse(std::string_view(reinterpret_cast<const char*>(r_shader), sizeof(r_shader)));
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fragmentShader = std::make_shared<UberShader>(ShaderStageType::Fragment, shaderAst);
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vertexShader = std::make_shared<UberShader>(ShaderStageType::Vertex, shaderAst);
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// Conditions
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