It is now possible to initialize VertexBuffer without VertexDeclaration

Former-commit-id: 3f8e82925dea8644384b4ceb962a06101bccc1a3
This commit is contained in:
Lynix
2013-08-16 00:26:35 +02:00
parent 3569ef531f
commit 42a1b9cbe6
3 changed files with 29 additions and 21 deletions

View File

@@ -628,7 +628,7 @@ bool NzRenderer::Initialize()
{
try
{
s_instanceBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_Matrix4), NAZARA_RENDERER_INSTANCE_BUFFER_SIZE/sizeof(NzMatrix4f), nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
s_instanceBuffer.Reset(nullptr, NAZARA_RENDERER_INSTANCE_BUFFER_SIZE, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
}
catch (const std::exception& e)
{