It is now possible to initialize VertexBuffer without VertexDeclaration
Former-commit-id: 3f8e82925dea8644384b4ceb962a06101bccc1a3
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@@ -628,7 +628,7 @@ bool NzRenderer::Initialize()
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{
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try
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{
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s_instanceBuffer.Reset(NzVertexDeclaration::Get(nzVertexLayout_Matrix4), NAZARA_RENDERER_INSTANCE_BUFFER_SIZE/sizeof(NzMatrix4f), nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
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s_instanceBuffer.Reset(nullptr, NAZARA_RENDERER_INSTANCE_BUFFER_SIZE, nzBufferStorage_Hardware, nzBufferUsage_Dynamic);
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}
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catch (const std::exception& e)
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{
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