Add initial support for texture views

This commit is contained in:
SirLynix
2022-11-30 18:45:07 +01:00
committed by Jérôme Leclercq
parent 902dee6121
commit 42f8cdb151
13 changed files with 239 additions and 78 deletions

View File

@@ -26,6 +26,9 @@ typedef void (GL_APIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
// Depth clamp (OpenGL 3.2)
#define GL_DEPTH_CLAMP 0x864F
// Texture views (OpenGL 4.3)
typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
// Clip control (OpenGL 4.5)
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
@@ -200,6 +203,8 @@ typedef void (GL_APIENTRYP PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLch
extCb(glObjectLabel, PFNGLOBJECTLABELPROC) \
extCb(glPopDebugGroup, PFNGLPOPDEBUGGROUPPROC) \
extCb(glPushDebugGroup, PFNGLPUSHDEBUGGROUPPROC) \
/* OpenGL 4.3 - GL_ARB_texture_view */ \
extCb(glTextureView, PFNGLTEXTUREVIEWPROC) \
/* OpenGL 4.5 - GL_ARB_clip_control/GL_EXT_clip_control */ \
extCb(glClipControl, PFNGLCLIPCONTROLPROC) \
/* OpenGL 4.6 - GL_ARB_spirv_extensions */\