From 436f5002b21b37005cd9c76e7aadf06f168f1170 Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 31 May 2015 22:19:30 +0200 Subject: [PATCH] Graphics/SkeletalModel: Fix crash Former-commit-id: 75114644bb37796860854102fbd547aa1c50f51a --- src/Nazara/Graphics/SkeletalModel.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/Nazara/Graphics/SkeletalModel.cpp b/src/Nazara/Graphics/SkeletalModel.cpp index 4eff37caf..e2ecee2af 100644 --- a/src/Nazara/Graphics/SkeletalModel.cpp +++ b/src/Nazara/Graphics/SkeletalModel.cpp @@ -33,6 +33,9 @@ m_animationEnabled(true) void NzSkeletalModel::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const { + if (!m_mesh) + return; + unsigned int submeshCount = m_mesh->GetSubMeshCount(); for (unsigned int i = 0; i < submeshCount; ++i) {