Physics2D/RigidBody2D: Remove gravity factor

This commit is contained in:
Lynix
2016-10-17 17:53:49 +02:00
parent f18a84810f
commit 438d8e918c
2 changed files with 6 additions and 18 deletions

View File

@@ -39,7 +39,6 @@ namespace Nz
float GetAngularVelocity() const;
Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
const Collider2DRef& GetGeom() const;
float GetGravityFactor() const;
cpBody* GetHandle() const;
float GetMass() const;
Vector2f GetPosition() const;
@@ -50,7 +49,6 @@ namespace Nz
bool IsSleeping() const;
void SetAngularVelocity(float angularVelocity);
void SetGravityFactor(float gravityFactor);
void SetMass(float mass);
void SetMassCenter(const Vector2f& center);
void SetPosition(const Vector2f& position);