Physics2D/RigidBody2D: Remove gravity factor
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@@ -39,7 +39,6 @@ namespace Nz
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float GetAngularVelocity() const;
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Vector2f GetCenterOfGravity(CoordSys coordSys = CoordSys_Local) const;
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const Collider2DRef& GetGeom() const;
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float GetGravityFactor() const;
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cpBody* GetHandle() const;
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float GetMass() const;
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Vector2f GetPosition() const;
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@@ -50,7 +49,6 @@ namespace Nz
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bool IsSleeping() const;
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void SetAngularVelocity(float angularVelocity);
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void SetGravityFactor(float gravityFactor);
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void SetMass(float mass);
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void SetMassCenter(const Vector2f& center);
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void SetPosition(const Vector2f& position);
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