Shader/Modules: proof of concept
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@@ -144,7 +144,7 @@ namespace Nz
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return std::make_shared<OpenGLRenderPipelineLayout>(std::move(pipelineLayoutInfo));
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}
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std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, ShaderAst::Module& shaderModule, const ShaderWriter::States& states)
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std::shared_ptr<ShaderModule> OpenGLDevice::InstantiateShaderModule(ShaderStageTypeFlags shaderStages, const ShaderAst::Module& shaderModule, const ShaderWriter::States& states)
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{
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return std::make_shared<OpenGLShaderModule>(*this, shaderStages, shaderModule, states);
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}
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