Shader/Modules: proof of concept
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@@ -496,7 +496,7 @@ namespace Nz
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{
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}
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std::vector<UInt32> SpirvWriter::Generate(ShaderAst::Module& module, const States& states)
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std::vector<UInt32> SpirvWriter::Generate(const ShaderAst::Module& module, const States& states)
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{
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ShaderAst::ModulePtr sanitizedModule;
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ShaderAst::Statement* targetAst;
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