Replace #include <NDK/ by #include <NazaraSDK/

This commit is contained in:
Lynix
2020-02-24 17:57:46 +01:00
parent eb8800f812
commit 43ee75b75f
191 changed files with 469 additions and 469 deletions

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@@ -1,12 +1,12 @@
#include <Nazara/Graphics/ColorBackground.hpp>
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/Application.hpp>
#include <NDK/StateMachine.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/CameraComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NDK/Systems/RenderSystem.hpp>
#include <NazaraSDK/Application.hpp>
#include <NazaraSDK/StateMachine.hpp>
#include <NazaraSDK/World.hpp>
#include <NazaraSDK/Components/CameraComponent.hpp>
#include <NazaraSDK/Components/NodeComponent.hpp>
#include <NazaraSDK/Systems/RenderSystem.hpp>
#include "EventHandler/StateContext.hpp"
#include "EventHandler/StateFactory.hpp"

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
BaseState::BaseState(StateContext& context) :
State(),

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@@ -5,7 +5,7 @@
#include <Nazara/Platform/EventHandler.hpp>
#include <NDK/State.hpp>
#include <NazaraSDK/State.hpp>
class StateContext;

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
EventState::EventState(StateContext& context) :
BaseState(context),

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
FocusState::FocusState(StateContext& context) :
BaseState(context)

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
KeyState::KeyState(StateContext& context) :
BaseState(context),

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
MenuState::MenuState(StateContext& context) :
BaseState(context),

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
MouseClickState::MouseClickState(StateContext& context) :
BaseState(context)

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
MouseEnterState::MouseEnterState(StateContext& context) :
BaseState(context)

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
MouseMoveState::MouseMoveState(StateContext& context) :
BaseState(context)

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@@ -1,7 +1,7 @@
#ifndef __STATEFACTORY_HPP__
#define __STATEFACTORY_HPP__
#include <NDK/State.hpp>
#include <NazaraSDK/State.hpp>
#include <map>
#include <memory>

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@@ -2,10 +2,10 @@
#include <Nazara/Renderer/RenderWindow.hpp>
#include <Nazara/Utility/SimpleTextDrawer.hpp>
#include <NDK/StateMachine.hpp>
#include <NDK/World.hpp>
#include <NDK/Components/GraphicsComponent.hpp>
#include <NDK/Components/NodeComponent.hpp>
#include <NazaraSDK/StateMachine.hpp>
#include <NazaraSDK/World.hpp>
#include <NazaraSDK/Components/GraphicsComponent.hpp>
#include <NazaraSDK/Components/NodeComponent.hpp>
Text::Text(StateContext& stateContext) :
m_context(stateContext)

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@@ -2,7 +2,7 @@
#define __TEXT_HPP__
#include <Nazara/Graphics/TextSprite.hpp>
#include <NDK/Entity.hpp>
#include <NazaraSDK/Entity.hpp>
#include "StateContext.hpp"
class Text

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
TextEnterState::TextEnterState(StateContext& context) :
BaseState(context)

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@@ -4,7 +4,7 @@
#include "StateFactory.hpp"
#include <Nazara/Renderer/RenderWindow.hpp>
#include <NDK/StateMachine.hpp>
#include <NazaraSDK/StateMachine.hpp>
WindowModificationState::WindowModificationState(StateContext& context) :
BaseState(context)