Replace #include <NDK/ by #include <NazaraSDK/
This commit is contained in:
@@ -1,4 +1,4 @@
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#include <NDK/Application.hpp>
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#include <NazaraSDK/Application.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("Application", "[NDK][APPLICATION]")
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@@ -1,7 +1,7 @@
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#include <NDK/System.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/World.hpp>
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#include <NazaraSDK/System.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/VelocityComponent.hpp>
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#include <NazaraSDK/World.hpp>
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#include <Catch/catch.hpp>
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namespace
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@@ -1,4 +1,4 @@
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#include <NDK/Component.hpp>
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#include <NazaraSDK/Component.hpp>
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#include <Catch/catch.hpp>
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namespace
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@@ -1,5 +1,5 @@
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#include <NDK/World.hpp>
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#include <NDK/Component.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Component.hpp>
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#include <Catch/catch.hpp>
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namespace
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@@ -1,5 +1,5 @@
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#include <NDK/EntityList.hpp>
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#include <NDK/World.hpp>
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#include <NazaraSDK/EntityList.hpp>
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#include <NazaraSDK/World.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("EntityList", "[NDK][ENTITYLIST]")
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@@ -1,5 +1,5 @@
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#include <NDK/EntityOwner.hpp>
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#include <NDK/World.hpp>
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#include <NazaraSDK/EntityOwner.hpp>
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#include <NazaraSDK/World.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("EntityOwner", "[NDK][ENTITYOWNER]")
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@@ -1,4 +1,4 @@
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#include <NDK/StateMachine.hpp>
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#include <NazaraSDK/StateMachine.hpp>
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#include <Catch/catch.hpp>
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class TestState : public Ndk::State
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@@ -1,4 +1,4 @@
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#include <NDK/System.hpp>
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#include <NazaraSDK/System.hpp>
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#include <Catch/catch.hpp>
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namespace
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@@ -1,8 +1,8 @@
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#include <NDK/Systems/ListenerSystem.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NazaraSDK/Systems/ListenerSystem.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Components/ListenerComponent.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/VelocityComponent.hpp>
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#include <Nazara/Audio/Audio.hpp>
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#include <Catch/catch.hpp>
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@@ -1,8 +1,8 @@
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#include <NDK/Systems/PhysicsSystem2D.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/CollisionComponent2D.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NazaraSDK/Systems/PhysicsSystem2D.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Components/CollisionComponent2D.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/PhysicsComponent2D.hpp>
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#include <Catch/catch.hpp>
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#include <limits>
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@@ -1,8 +1,8 @@
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#include <NDK/Systems/PhysicsSystem3D.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/CollisionComponent3D.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NazaraSDK/Systems/PhysicsSystem3D.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Components/CollisionComponent3D.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/PhysicsComponent3D.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("PhysicsSystem3D", "[NDK][PHYSICSSYSTEM3D]")
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@@ -1,7 +1,7 @@
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#include <NDK/Systems/RenderSystem.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components.hpp>
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#include <NDK/Systems/PhysicsSystem2D.hpp>
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#include <NazaraSDK/Systems/RenderSystem.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Components.hpp>
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#include <NazaraSDK/Systems/PhysicsSystem2D.hpp>
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#include <Nazara/Graphics/ForwardRenderTechnique.hpp>
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#include <Nazara/Graphics/Sprite.hpp>
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#include <Catch/catch.hpp>
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@@ -1,7 +1,7 @@
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#include <NDK/Systems/VelocitySystem.hpp>
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#include <NDK/World.hpp>
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#include <NDK/Components/NodeComponent.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NazaraSDK/Systems/VelocitySystem.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Components/NodeComponent.hpp>
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#include <NazaraSDK/Components/VelocityComponent.hpp>
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#include <Catch/catch.hpp>
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SCENARIO("VelocitySystem", "[NDK][VELOCITYSYSTEM]")
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@@ -1,5 +1,5 @@
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#include <NDK/World.hpp>
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#include <NDK/Component.hpp>
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#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Component.hpp>
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#include <Catch/catch.hpp>
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namespace
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