Physics2D/RigidBody2D: Fix SetMass occasionnal crash
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78d6a69bcb
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@ -244,24 +244,27 @@ namespace Nz
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if (m_mass > 0.f)
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{
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if (mass > 0.f)
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{
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m_world->RegisterPostStep(this, [this, mass]()
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{
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cpBodySetMass(m_handle, mass);
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cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
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});
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}
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else
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m_world->RegisterPostStep(this, [this]() { cpBodySetType(m_handle, CP_BODY_TYPE_STATIC); } );
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}
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else if (mass > 0.f)
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{
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if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
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{
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m_world->RegisterPostStep(this, [this, mass]()
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{
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if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
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{
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cpBodySetType(m_handle, CP_BODY_TYPE_DYNAMIC);
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cpBodySetMass(m_handle, mass);
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cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
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});
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}
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});
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}
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m_mass = mass;
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