Physics2D/RigidBody2D: Fix SetMass occasionnal crash

This commit is contained in:
Jérôme Leclercq 2017-03-08 13:16:53 +01:00
parent 78d6a69bcb
commit 43f8f21df6
1 changed files with 9 additions and 6 deletions

View File

@ -245,23 +245,26 @@ namespace Nz
{
if (mass > 0.f)
{
cpBodySetMass(m_handle, mass);
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
m_world->RegisterPostStep(this, [this, mass]()
{
cpBodySetMass(m_handle, mass);
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
});
}
else
m_world->RegisterPostStep(this, [this]() { cpBodySetType(m_handle, CP_BODY_TYPE_STATIC); } );
}
else if (mass > 0.f)
{
if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
m_world->RegisterPostStep(this, [this, mass]()
{
m_world->RegisterPostStep(this, [this, mass]()
if (cpBodyGetType(m_handle) == CP_BODY_TYPE_STATIC)
{
cpBodySetType(m_handle, CP_BODY_TYPE_DYNAMIC);
cpBodySetMass(m_handle, mass);
cpBodySetMoment(m_handle, m_geom->ComputeInertialMatrix(m_mass));
});
}
}
});
}
m_mass = mass;