Shader/NZSL: Add support for array indexing

This commit is contained in:
Jérôme Leclercq
2021-06-01 16:22:41 +02:00
parent 0f3c0abb96
commit 4465e230af
17 changed files with 1139 additions and 976 deletions

View File

@@ -70,7 +70,7 @@ struct VertOut
[entry(frag)]
fn main(input: FragIn) -> FragOut
{
let fragcoord = (input.fragcoord).xy * viewerData.invRenderTargetSize;
let fragcoord = input.fragcoord.xy * viewerData.invRenderTargetSize;
let normal = normalTexture.Sample(fragcoord).xyz * 2.0 - vec3<f32>(1.0, 1.0, 1.0);
let position = positionTexture.Sample(fragcoord).xyz;