Shader/NZSL: Add support for array indexing
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@@ -43,11 +43,10 @@ namespace Nz::ShaderAst
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struct FunctionData;
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struct Identifier;
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const ExpressionType& CheckField(const ExpressionType& structType, const std::string* memberIdentifier, std::size_t remainingMembers, std::size_t* structIndices);
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using AstCloner::CloneExpression;
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ExpressionPtr Clone(AccessIdentifierExpression& node) override;
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ExpressionPtr Clone(AccessIndexExpression& node) override;
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ExpressionPtr Clone(AssignExpression& node) override;
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ExpressionPtr Clone(BinaryExpression& node) override;
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ExpressionPtr Clone(CallFunctionExpression& node) override;
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@@ -101,6 +100,7 @@ namespace Nz::ShaderAst
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void SanitizeIdentifier(std::string& identifier);
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void Validate(AccessIndexExpression& node);
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void Validate(CallFunctionExpression& node, const DeclareFunctionStatement* referenceDeclaration);
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void Validate(IntrinsicExpression& node);
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