Graphics: Rename ParticleSystem to ParticleGroup
Preparing for integration into the ECS Former-commit-id: dbed63966f6c5e888a8b4f1c8f804c98d1c75458 [formerly cb6fa165276003b8d68932a95632025794557682] Former-commit-id: ebce6b98f3e2ef8c5fc8d598b6cdc9e96fd0becc
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@@ -18,7 +18,7 @@ namespace Nz
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{
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class ParticleController;
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class ParticleMapper;
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class ParticleSystem;
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class ParticleGroup;
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using ParticleControllerConstRef = ObjectRef<const ParticleController>;
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using ParticleControllerLibrary = ObjectLibrary<ParticleController>;
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@@ -34,7 +34,7 @@ namespace Nz
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ParticleController(const ParticleController& controller);
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virtual ~ParticleController();
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virtual void Apply(ParticleSystem& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
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virtual void Apply(ParticleGroup& system, ParticleMapper& mapper, unsigned int startId, unsigned int endId, float elapsedTime) = 0;
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// Signals:
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NazaraSignal(OnParticleControllerRelease, const ParticleController* /*particleController*/);
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