Graphics: Rename ParticleSystem to ParticleGroup
Preparing for integration into the ECS Former-commit-id: dbed63966f6c5e888a8b4f1c8f804c98d1c75458 [formerly cb6fa165276003b8d68932a95632025794557682] Former-commit-id: ebce6b98f3e2ef8c5fc8d598b6cdc9e96fd0becc
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@@ -19,7 +19,7 @@ namespace Nz
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class AbstractRenderQueue;
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class ParticleMapper;
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class ParticleRenderer;
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class ParticleSystem;
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class ParticleGroup;
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using ParticleRendererConstRef = ObjectRef<const ParticleRenderer>;
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using ParticleRendererLibrary = ObjectLibrary<ParticleRenderer>;
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@@ -35,7 +35,7 @@ namespace Nz
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ParticleRenderer(const ParticleRenderer& renderer);
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virtual ~ParticleRenderer();
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virtual void Render(const ParticleSystem& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
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virtual void Render(const ParticleGroup& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
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// Signals:
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NazaraSignal(OnParticleRendererRelease, const ParticleRenderer* /*particleRenderer*/);
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