Graphics: Rename ParticleSystem to ParticleGroup

Preparing for integration into the ECS


Former-commit-id: dbed63966f6c5e888a8b4f1c8f804c98d1c75458 [formerly cb6fa165276003b8d68932a95632025794557682]
Former-commit-id: ebce6b98f3e2ef8c5fc8d598b6cdc9e96fd0becc
This commit is contained in:
Lynix
2016-07-29 13:24:19 +02:00
parent 7c7658a48c
commit 44bec7f44b
9 changed files with 66 additions and 66 deletions

View File

@@ -19,7 +19,7 @@ namespace Nz
class AbstractRenderQueue;
class ParticleMapper;
class ParticleRenderer;
class ParticleSystem;
class ParticleGroup;
using ParticleRendererConstRef = ObjectRef<const ParticleRenderer>;
using ParticleRendererLibrary = ObjectLibrary<ParticleRenderer>;
@@ -35,7 +35,7 @@ namespace Nz
ParticleRenderer(const ParticleRenderer& renderer);
virtual ~ParticleRenderer();
virtual void Render(const ParticleSystem& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
virtual void Render(const ParticleGroup& system, const ParticleMapper& mapper, unsigned int startId, unsigned int endId, AbstractRenderQueue* renderQueue) = 0;
// Signals:
NazaraSignal(OnParticleRendererRelease, const ParticleRenderer* /*particleRenderer*/);