Upgrade example code
This commit is contained in:
@@ -83,9 +83,9 @@ int main()
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Nz::RenderWindow window;
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Nz::MeshParams meshParams;
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meshParams.storage = Nz::DataStorage_Software;
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meshParams.storage = Nz::DataStorage::Software;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 180.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_Normal_UV);
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
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std::shared_ptr<Nz::RenderDevice> device = Nz::Graphics::Instance()->GetRenderDevice();
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const Nz::RenderDeviceInfo& deviceInfo = device->GetDeviceInfo();
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@@ -97,18 +97,18 @@ int main()
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return __LINE__;
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}
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Nz::MeshRef spaceship = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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std::shared_ptr<Nz::Mesh> spaceship = Nz::Mesh::LoadFromFile(resourceDir / "Spaceship/spaceship.obj", meshParams);
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if (!spaceship)
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{
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NazaraError("Failed to load model");
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return __LINE__;
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}
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = std::make_shared<Nz::GraphicalMesh>(spaceship);
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std::shared_ptr<Nz::GraphicalMesh> gfxMesh = std::make_shared<Nz::GraphicalMesh>(*spaceship);
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// Spaceship texture
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Nz::ImageRef spaceshipDiffuse = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png");
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if (!spaceshipDiffuse || !spaceshipDiffuse->Convert(Nz::PixelFormat_RGBA8_SRGB))
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std::shared_ptr<Nz::Image> spaceshipDiffuse = Nz::Image::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png");
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if (!spaceshipDiffuse || !spaceshipDiffuse->Convert(Nz::PixelFormat::RGBA8_SRGB))
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{
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NazaraError("Failed to load image");
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return __LINE__;
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@@ -129,8 +129,8 @@ int main()
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}
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// Plane texture
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Nz::ImageRef devImage = Nz::Image::LoadFromFile(resourceDir / "dev_grey.png");
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if (!devImage || !devImage->Convert(Nz::PixelFormat_RGBA8_SRGB))
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std::shared_ptr<Nz::Image> devImage = Nz::Image::LoadFromFile(resourceDir / "dev_grey.png");
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if (!devImage || !devImage->Convert(Nz::PixelFormat::RGBA8_SRGB))
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{
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NazaraError("Failed to load image");
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return __LINE__;
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@@ -151,8 +151,8 @@ int main()
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}
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// Texture (alpha-map)
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Nz::ImageRef alphaImage = Nz::Image::LoadFromFile(resourceDir / "alphatile.png");
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if (!alphaImage || !alphaImage->Convert(Nz::PixelFormat_RGBA8))
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std::shared_ptr<Nz::Image> alphaImage = Nz::Image::LoadFromFile(resourceDir / "alphatile.png");
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if (!alphaImage || !alphaImage->Convert(Nz::PixelFormat::RGBA8))
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{
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NazaraError("Failed to load image");
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return __LINE__;
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@@ -173,14 +173,14 @@ int main()
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}
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Nz::MeshParams planeParams;
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planeParams.storage = Nz::DataStorage_Software;
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planeParams.storage = Nz::DataStorage::Software;
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Nz::MeshRef planeMesh = Nz::Mesh::New();
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std::shared_ptr<Nz::Mesh> planeMesh = std::make_shared<Nz::Mesh>();
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planeMesh->CreateStatic();
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planeMesh->BuildSubMesh(Nz::Primitive::Plane(Nz::Vector2f(10.f, 10.f), Nz::Vector2ui(0u), Nz::Matrix4f::Rotate(Nz::EulerAnglesf(180.f, 0.f, 0.f)), Nz::Rectf(0.f, 0.f, 10.f, 10.f)), planeParams);
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planeMesh->SetMaterialCount(1);
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std::shared_ptr<Nz::GraphicalMesh> planeMeshGfx = std::make_shared<Nz::GraphicalMesh>(planeMesh);
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std::shared_ptr<Nz::GraphicalMesh> planeMeshGfx = std::make_shared<Nz::GraphicalMesh>(*planeMesh);
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auto customSettings = Nz::BasicMaterial::GetSettings()->GetBuilderData();
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customSettings.shaders[UnderlyingCast(Nz::ShaderStageType::Fragment)] = std::make_shared<Nz::UberShader>(Nz::ShaderStageType::Fragment, Nz::ShaderLang::Parse(resourceDir / "deferred_frag.nzsl"));
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@@ -205,8 +205,8 @@ int main()
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Nz::TextureSamplerInfo planeSampler;
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planeSampler.anisotropyLevel = 16;
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planeSampler.wrapModeU = Nz::SamplerWrap_Repeat;
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planeSampler.wrapModeV = Nz::SamplerWrap_Repeat;
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planeSampler.wrapModeU = Nz::SamplerWrap::Repeat;
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planeSampler.wrapModeV = Nz::SamplerWrap::Repeat;
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basicMat.SetDiffuseSampler(planeSampler);
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}
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@@ -288,12 +288,12 @@ int main()
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3
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});
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/*Nz::FieldOffsets pointLightOffsets(Nz::StructLayout_Std140);
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std::size_t colorOffset = pointLightOffsets.AddField(Nz::StructFieldType_Float3);
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std::size_t positionOffset = pointLightOffsets.AddField(Nz::StructFieldType_Float3);
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std::size_t constantOffset = pointLightOffsets.AddField(Nz::StructFieldType_Float1);
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std::size_t linearOffset = pointLightOffsets.AddField(Nz::StructFieldType_Float1);
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std::size_t quadraticOffset = pointLightOffsets.AddField(Nz::StructFieldType_Float1);
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/*Nz::FieldOffsets pointLightOffsets(Nz::StructLayout::Std140);
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std::size_t colorOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float3);
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std::size_t positionOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float3);
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std::size_t constantOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t linearOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t quadraticOffset = pointLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t alignedPointLightSize = Nz::Align(pointLightOffsets.GetSize(), static_cast<std::size_t>(deviceInfo.limits.minUniformBufferOffsetAlignment));*/
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@@ -314,22 +314,22 @@ int main()
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}
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*/
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Nz::FieldOffsets spotLightOffsets(Nz::StructLayout_Std140);
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std::size_t colorOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float3);
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std::size_t positionOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float3);
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std::size_t directionOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float3);
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std::size_t constantOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float1);
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std::size_t linearOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float1);
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std::size_t quadraticOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float1);
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std::size_t innerAngleOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float1);
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std::size_t outerAngleOffset = spotLightOffsets.AddField(Nz::StructFieldType_Float1);
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Nz::FieldOffsets spotLightOffsets(Nz::StructLayout::Std140);
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std::size_t colorOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float3);
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std::size_t positionOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float3);
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std::size_t directionOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float3);
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std::size_t constantOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t linearOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t quadraticOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t innerAngleOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t outerAngleOffset = spotLightOffsets.AddField(Nz::StructFieldType::Float1);
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std::size_t alignedSpotLightSize = Nz::Align(spotLightOffsets.GetSize(), static_cast<std::size_t>(deviceInfo.limits.minUniformBufferOffsetAlignment));
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constexpr std::size_t MaxPointLight = 1000;
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std::shared_ptr<Nz::AbstractBuffer> lightUbo = device->InstantiateBuffer(Nz::BufferType_Uniform);
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if (!lightUbo->Initialize(MaxPointLight * alignedSpotLightSize, Nz::BufferUsage_DeviceLocal | Nz::BufferUsage_Dynamic))
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std::shared_ptr<Nz::AbstractBuffer> lightUbo = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!lightUbo->Initialize(MaxPointLight * alignedSpotLightSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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return __LINE__;
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std::vector<SpotLight> spotLights;
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@@ -354,7 +354,7 @@ int main()
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}
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const Nz::VertexDeclarationRef& vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout_XYZ_UV);
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const std::shared_ptr<const Nz::VertexDeclaration>& vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_UV);
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unsigned int offscreenWidth = window.GetSize().x;
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@@ -363,7 +363,7 @@ int main()
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// Fullscreen data
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Nz::RenderPipelineInfo fullscreenPipelineInfo;
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fullscreenPipelineInfo.primitiveMode = Nz::PrimitiveMode_TriangleStrip;
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fullscreenPipelineInfo.primitiveMode = Nz::PrimitiveMode::TriangleStrip;
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fullscreenPipelineInfo.pipelineLayout = device->InstantiateRenderPipelineLayout(fullscreenPipelineLayoutInfo);
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fullscreenPipelineInfo.vertexBuffers.push_back({
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0,
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@@ -380,7 +380,7 @@ int main()
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lightingPipelineInfo.blending = true;
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lightingPipelineInfo.blend.dstColor = Nz::BlendFunc::One;
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lightingPipelineInfo.blend.srcColor = Nz::BlendFunc::One;
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lightingPipelineInfo.primitiveMode = Nz::PrimitiveMode_TriangleStrip;
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lightingPipelineInfo.primitiveMode = Nz::PrimitiveMode::TriangleStrip;
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lightingPipelineInfo.pipelineLayout = device->InstantiateRenderPipelineLayout(lightingPipelineLayoutInfo);
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lightingPipelineInfo.vertexBuffers.push_back({
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0,
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@@ -431,8 +431,8 @@ int main()
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}
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};*/
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std::shared_ptr<Nz::AbstractBuffer> vertexBuffer = device->InstantiateBuffer(Nz::BufferType_Vertex);
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if (!vertexBuffer->Initialize(vertexDeclaration->GetStride() * vertexData.size(), Nz::BufferUsage_DeviceLocal))
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std::shared_ptr<Nz::AbstractBuffer> vertexBuffer = device->InstantiateBuffer(Nz::BufferType::Vertex);
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if (!vertexBuffer->Initialize(vertexDeclaration->GetStride() * vertexData.size(), Nz::BufferUsage::DeviceLocal))
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return __LINE__;
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if (!vertexBuffer->Fill(vertexData.data(), 0, vertexBuffer->GetSize()))
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@@ -453,27 +453,27 @@ int main()
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colorTexture = graph.AddAttachment({
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"Color",
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Nz::PixelFormat_RGBA8
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Nz::PixelFormat::RGBA8
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});
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normalTexture = graph.AddAttachment({
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"Normal",
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Nz::PixelFormat_RGBA8
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Nz::PixelFormat::RGBA8
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});
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positionTexture = graph.AddAttachment({
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"Position",
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Nz::PixelFormat_RGBA32F
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Nz::PixelFormat::RGBA32F
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});
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depthBuffer = graph.AddAttachment({
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"Depth buffer",
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Nz::PixelFormat_Depth24Stencil8
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Nz::PixelFormat::Depth24Stencil8
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});
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backbuffer = graph.AddAttachment({
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"Backbuffer",
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Nz::PixelFormat_RGBA8
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Nz::PixelFormat::RGBA8
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});
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Nz::FramePass& gbufferPass = graph.AddPass("GBuffer");
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@@ -661,11 +661,11 @@ int main()
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{
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switch (event.type)
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{
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case Nz::WindowEventType_Quit:
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case Nz::WindowEventType::Quit:
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window.Close();
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break;
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case Nz::WindowEventType_MouseMoved: // La souris a bougé
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case Nz::WindowEventType::MouseMoved: // La souris a bougé
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{
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// Gestion de la caméra free-fly (Rotation)
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float sensitivity = 0.3f; // Sensibilité de la souris
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@@ -682,7 +682,7 @@ int main()
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break;
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}
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case Nz::WindowEventType_KeyPressed:
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case Nz::WindowEventType::KeyPressed:
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{
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if (event.key.scancode == Nz::Keyboard::Scancode::Space)
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{
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@@ -696,7 +696,7 @@ int main()
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break;
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}
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case Nz::WindowEventType_Resized:
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case Nz::WindowEventType::Resized:
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{
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Nz::Vector2ui windowSize = window.GetSize();
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Nz::AccessByOffset<Nz::Matrix4f&>(viewerDataBuffer.data(), viewerUboOffsets.projMatrixOffset) = Nz::Matrix4f::Perspective(70.f, float(windowSize.x) / windowSize.y, 0.1f, 1000.f);
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