Utility/Formats: Add OBJSaver (WIP)

Former-commit-id: d45e18a1c36ace696f07277923368540cca84850 [formerly 916fe15a35f125c17a318038ef417e34be878510]
Former-commit-id: fd5b56061baae2ceebbaa968b15ad5a01455d90e
This commit is contained in:
Lynix 2016-07-12 08:11:50 +02:00
parent d641336654
commit 4555a52317
3 changed files with 253 additions and 0 deletions

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// Copyright (C) 2016 Jérôme Leclercq
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Utility/Formats/OBJLoader.hpp>
#include <Nazara/Core/Algorithm.hpp>
#include <Nazara/Core/ErrorFlags.hpp>
#include <Nazara/Utility/BufferMapper.hpp>
#include <Nazara/Utility/IndexMapper.hpp>
#include <Nazara/Utility/MaterialData.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/StaticMesh.hpp>
#include <Nazara/Utility/TriangleIterator.hpp>
#include <Nazara/Utility/VertexMapper.hpp>
#include <Nazara/Utility/Formats/MTLParser.hpp>
#include <Nazara/Utility/Formats/OBJParser.hpp>
#include <cstdio>
#include <limits>
#include <map>
#include <memory>
#include <unordered_set>
#include <Nazara/Utility/Debug.hpp>
namespace Nz
{
namespace
{
template<typename T>
class VertexCache
{
public:
VertexCache(T* ptr) :
m_count(0),
m_buffer(ptr)
{
}
std::size_t GetCount() const
{
return m_count;
}
std::size_t Insert(const T& data)
{
auto it = m_cache.find(data);
if (it == m_cache.end())
{
it = m_cache.insert(std::make_pair(data, m_count)).first;
m_buffer[m_count] = data;
m_count++;
}
return it->second + 1;
}
private:
std::size_t m_count;
std::map<T, std::size_t> m_cache;
T* m_buffer;
};
bool IsSupported(const String& extension)
{
return (extension == "obj");
}
bool SaveToStream(const Mesh& mesh, const String& format, Stream& stream, const MeshParams& parameters)
{
if (!mesh.IsValid())
{
NazaraError("Invalid mesh");
return false;
}
if (mesh.IsAnimable())
{
NazaraError("An animated mesh cannot be saved to " + format + " format");
return false;
}
std::size_t worstCacheVertexCount = mesh.GetVertexCount();
OBJParser objFormat;
objFormat.SetNormalCount(worstCacheVertexCount);
objFormat.SetPositionCount(worstCacheVertexCount);
objFormat.SetTexCoordCount(worstCacheVertexCount);
String mtlPath = stream.GetPath();
if (!mtlPath.IsEmpty())
{
mtlPath.Replace(".obj", ".mtl");
String fileName = mtlPath.SubStringFrom(NAZARA_DIRECTORY_SEPARATOR, -1, true);
if (!fileName.IsEmpty())
objFormat.SetMtlLib(fileName);
}
VertexCache<Vector3f> normalCache(objFormat.GetNormals());
VertexCache<Vector4f> positionCache(objFormat.GetPositions());
VertexCache<Vector3f> texCoordsCache(objFormat.GetTexCoords());
// Materials
MTLParser mtlFormat;
std::unordered_set<String> registredMaterials;
std::size_t matCount = mesh.GetMaterialCount();
String* materialNames = objFormat.SetMaterialCount(matCount);
for (std::size_t i = 0; i < matCount; ++i)
{
const ParameterList& matData = mesh.GetMaterialData(i);
String name;
if (!matData.GetStringParameter(MaterialData::Name, &name))
name = "material_" + String::Number(i);
// Makes sure we only have one material of that name
while (registredMaterials.find(name) != registredMaterials.end())
name += '_';
registredMaterials.insert(name);
materialNames[i] = name;
MTLParser::Material* material = mtlFormat.AddMaterial(name);
bool bValue;
String strVal;
if (matData.GetBooleanParameter(MaterialData::CustomDefined, &bValue) && bValue)
{
Color colorVal;
float fValue;
if (matData.GetColorParameter(MaterialData::AmbientColor, &colorVal))
material->ambient = colorVal;
if (matData.GetColorParameter(MaterialData::DiffuseColor, &colorVal))
material->diffuse = colorVal;
if (matData.GetColorParameter(MaterialData::SpecularColor, &colorVal))
material->specular = colorVal;
if (matData.GetFloatParameter(MaterialData::Shininess, &fValue))
material->shininess = fValue;
if (matData.GetStringParameter(MaterialData::AlphaTexturePath, &strVal))
material->alphaMap = strVal;
if (matData.GetStringParameter(MaterialData::DiffuseTexturePath, &strVal))
material->diffuseMap = strVal;
if (matData.GetStringParameter(MaterialData::SpecularTexturePath, &strVal))
material->specularMap = strVal;
}
else if (matData.GetStringParameter(MaterialData::FilePath, &strVal))
material->diffuseMap = strVal;
}
// Meshes
std::size_t meshCount = mesh.GetSubMeshCount();
OBJParser::Mesh* meshes = objFormat.SetMeshCount(meshCount);
for (std::size_t i = 0; i < meshCount; ++i)
{
const StaticMesh* staticMesh = static_cast<const StaticMesh*>(mesh.GetSubMesh(i));
std::size_t triangleCount = staticMesh->GetTriangleCount();
std::size_t vertexCount = staticMesh->GetVertexCount();
meshes[i].faces.resize(triangleCount);
meshes[i].vertices.resize(triangleCount * 3);
{
VertexMapper vertexMapper(staticMesh);
SparsePtr<Vector3f> normalPtr = vertexMapper.GetComponentPtr<Vector3f>(VertexComponent_Normal);
SparsePtr<Vector3f> positionPtr = vertexMapper.GetComponentPtr<Vector3f>(VertexComponent_Position);
SparsePtr<Vector2f> texCoordsPtr = vertexMapper.GetComponentPtr<Vector2f>(VertexComponent_TexCoord);
std::size_t faceIndex = 0;
TriangleIterator triangle(staticMesh);
do
{
OBJParser::Face& face = meshes[i].faces[faceIndex];
face.firstVertex = faceIndex * 3;
face.vertexCount = 3;
for (std::size_t j = 0; j < 3; ++j)
{
OBJParser::FaceVertex& vertexIndices = meshes[i].vertices[face.firstVertex + j];
std::size_t index = triangle[j];
vertexIndices.normal = normalCache.Insert(normalPtr[index]);
vertexIndices.position = positionCache.Insert(positionPtr[index]);
vertexIndices.texCoord = texCoordsCache.Insert(texCoordsPtr[index]);
}
faceIndex++;
}
while (triangle.Advance());
}
}
objFormat.SetNormalCount(normalCache.GetCount());
objFormat.SetPositionCount(positionCache.GetCount());
objFormat.SetTexCoordCount(texCoordsCache.GetCount());
objFormat.Save(stream);
if (!mtlPath.IsEmpty())
{
File mtlFile(mtlPath, OpenMode_WriteOnly | OpenMode_Truncate);
if (mtlFile.IsOpen())
mtlFormat.Save(mtlFile);
}
return true;
}
}
namespace Loaders
{
void RegisterOBJSaver()
{
MeshSaver::RegisterSaver(IsSupported, SaveToStream);
}
void UnregisterOBJSaver()
{
MeshSaver::UnregisterSaver(IsSupported, SaveToStream);
}
}
}

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// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_FORMATS_OBJSAVER_HPP
#define NAZARA_FORMATS_OBJSAVER_HPP
#include <Nazara/Prerequesites.hpp>
namespace Nz
{
namespace Loaders
{
void RegisterOBJSaver();
void UnregisterOBJSaver();
}
}
#endif // NAZARA_FORMATS_OBJSAVER_HPP

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@ -26,6 +26,7 @@
#include <Nazara/Utility/Formats/MD5AnimLoader.hpp>
#include <Nazara/Utility/Formats/MD5MeshLoader.hpp>
#include <Nazara/Utility/Formats/OBJLoader.hpp>
#include <Nazara/Utility/Formats/OBJSaver.hpp>
#include <Nazara/Utility/Formats/PCXLoader.hpp>
#include <Nazara/Utility/Formats/STBLoader.hpp>
#include <Nazara/Utility/Formats/STBSaver.hpp>
@ -125,10 +126,12 @@ namespace Nz
// Mesh (text)
Loaders::RegisterOBJLoader();
Loaders::RegisterOBJSaver();
// Mesh
Loaders::RegisterMD2(); // Loader de fichiers .md2 (v8)
Loaders::RegisterMD5Mesh(); // Loader de fichiers .md5mesh (v10)
Loaders::RegisterOBJLoader(); // Loader de fichiers .md5mesh (v10)
// Image
Loaders::RegisterPCX(); // Loader de fichiers .pcx (1, 4, 8, 24 bits)
@ -163,6 +166,7 @@ namespace Nz
Loaders::UnregisterMD5Anim();
Loaders::UnregisterMD5Mesh();
Loaders::UnregisterOBJLoader();
Loaders::UnregisterOBJSaver();
Loaders::UnregisterPCX();
Loaders::UnregisterSTBLoader();
Loaders::UnregisterSTBSaver();