diff --git a/examples/PhysicsDemo/main.cpp b/examples/PhysicsDemo/main.cpp index 774cd595b..5c6db93c9 100644 --- a/examples/PhysicsDemo/main.cpp +++ b/examples/PhysicsDemo/main.cpp @@ -116,7 +116,7 @@ int main() spriteMaterialPass->EnableDepthClamp(true); //spriteMaterialPass->EnableFaceCulling(true); - spriteMaterialPass->EnableFlag(Nz::MaterialPassFlag::Transparent); + spriteMaterialPass->EnableFlag(Nz::MaterialPassFlag::SortByDistance); spriteMaterialPass->EnableBlending(true); spriteMaterialPass->SetBlendEquation(Nz::BlendEquation::Add, Nz::BlendEquation::Add); diff --git a/include/Nazara/Graphics/Enums.hpp b/include/Nazara/Graphics/Enums.hpp index 20c811cb2..c89cfa3e2 100644 --- a/include/Nazara/Graphics/Enums.hpp +++ b/include/Nazara/Graphics/Enums.hpp @@ -32,9 +32,9 @@ namespace Nz enum class MaterialPassFlag { - Transparent, + SortByDistance, - Max = Transparent + Max = SortByDistance }; template<> diff --git a/include/Nazara/Graphics/RenderSpriteChain.inl b/include/Nazara/Graphics/RenderSpriteChain.inl index b483074ab..63cc3ad52 100644 --- a/include/Nazara/Graphics/RenderSpriteChain.inl +++ b/include/Nazara/Graphics/RenderSpriteChain.inl @@ -25,7 +25,7 @@ namespace Nz { UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer); - if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent)) + if (m_materialPass->IsFlagEnabled(MaterialPassFlag::SortByDistance)) { UInt64 matFlags = 1; diff --git a/include/Nazara/Graphics/RenderSubmesh.inl b/include/Nazara/Graphics/RenderSubmesh.inl index 2b9bbf4cc..0863c1f7a 100644 --- a/include/Nazara/Graphics/RenderSubmesh.inl +++ b/include/Nazara/Graphics/RenderSubmesh.inl @@ -25,7 +25,7 @@ namespace Nz { UInt64 layerIndex = registry.FetchLayerIndex(m_renderLayer); - if (m_materialPass->IsFlagEnabled(MaterialPassFlag::Transparent)) + if (m_materialPass->IsFlagEnabled(MaterialPassFlag::SortByDistance)) { UInt64 matFlags = 1;