Math/Angle: Fix implicit conversion to Euler Angles/Quaternion
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@@ -319,30 +319,6 @@ namespace Nz
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return Detail::AngleUtils<Unit>::ToString(angle);
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}
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/*!
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* \brief Shortcut allowing implicit conversion to Euler angles
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* \return Euler Angles representing a 2D rotation by this angle
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*
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* \see ToEulerAngles
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*/
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template<AngleUnit Unit, typename T>
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Angle<Unit, T>::operator EulerAngles<T>() const
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{
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return ToEulerAngles();
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}
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/*!
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* \brief Shortcut allowing implicit conversion to Quaternion
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* \return Quaternion representing a 2D rotation by this angle
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*
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* \see ToQuaternion
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*/
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template<AngleUnit Unit, typename T>
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Angle<Unit, T>::operator Quaternion<T>() const
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{
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return ToQuaternion();
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}
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/*!
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* \brief Converts the angle to an Euler Angles representation
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* \return A 2D rotation expressed in Euler angles
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