Math/Angle: Fix implicit conversion to Euler Angles/Quaternion
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@@ -8,6 +8,7 @@
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#define NAZARA_QUATERNION_HPP
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#include <Nazara/Core/String.hpp>
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#include <Nazara/Math/Angle.hpp>
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namespace Nz
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{
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@@ -21,6 +22,7 @@ namespace Nz
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public:
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Quaternion() = default;
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Quaternion(T W, T X, T Y, T Z);
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template<AngleUnit Unit> Quaternion(const Angle<Unit, T>& angle);
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Quaternion(const EulerAngles<T>& angles);
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Quaternion(T angle, const Vector3<T>& axis);
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Quaternion(const T quat[4]);
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@@ -49,6 +51,7 @@ namespace Nz
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Quaternion& Normalize(T* length = nullptr);
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Quaternion& Set(T W, T X, T Y, T Z);
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template<AngleUnit Unit> Quaternion& Set(const Angle<Unit, T>& angle);
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Quaternion& Set(const EulerAngles<T>& angles);
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Quaternion& Set(T angle, const Vector3<T>& normalizedAxis);
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Quaternion& Set(const T quat[4]);
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