Widgets: Improve theme
- move simple styles classes ton their own file - add button hovered texture - add button hovered/pressed texture - add label style
This commit is contained in:
@@ -6,10 +6,7 @@
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <Nazara/Graphics/MaterialPass.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/SimpleWidgetStyles.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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@@ -21,9 +18,17 @@ namespace Nz
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#include <Nazara/Widgets/Resources/DefaultStyle/Button.png.h>
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};
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const UInt8 ButtonHoveredImage[] = {
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#include <Nazara/Widgets/Resources/DefaultStyle/ButtonHovered.png.h>
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};
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const UInt8 ButtonPressedImage[] = {
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#include <Nazara/Widgets/Resources/DefaultStyle/ButtonPressed.png.h>
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};
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const UInt8 ButtonPressedHoveredImage[] = {
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#include <Nazara/Widgets/Resources/DefaultStyle/ButtonPressedHovered.png.h>
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};
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}
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DefaultWidgetTheme::DefaultWidgetTheme()
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@@ -32,90 +37,35 @@ namespace Nz
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texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
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texParams.loadFormat = PixelFormat::RGBA8_SRGB;
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auto CreateMaterialFromTexture = [](std::shared_ptr<Texture> texture)
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{
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std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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buttonMaterialPass->EnableDepthBuffer(true);
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buttonMaterialPass->EnableDepthWrite(false);
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std::shared_ptr<Material> material = std::make_shared<Material>();
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material->AddPass("ForwardPass", buttonMaterialPass);
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BasicMaterial buttonBasicMat(*buttonMaterialPass);
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buttonBasicMat.SetDiffuseMap(texture);
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return material;
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};
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// Button material
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{
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std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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buttonMaterialPass->EnableDepthBuffer(true);
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buttonMaterialPass->EnableDepthWrite(false);
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m_buttonMaterial = std::make_shared<Material>();
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m_buttonMaterial->AddPass("ForwardPass", buttonMaterialPass);
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BasicMaterial buttonBasicMat(*buttonMaterialPass);
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buttonBasicMat.SetDiffuseMap(Texture::LoadFromMemory(ButtonImage, sizeof(ButtonImage), texParams));
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}
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// Button (pressed) material
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{
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std::shared_ptr<MaterialPass> buttonMaterialPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
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buttonMaterialPass->EnableDepthBuffer(true);
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buttonMaterialPass->EnableDepthWrite(false);
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m_pressedButtonMaterial = std::make_shared<Material>();
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m_pressedButtonMaterial->AddPass("ForwardPass", buttonMaterialPass);
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BasicMaterial buttonBasicMat(*buttonMaterialPass);
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buttonBasicMat.SetDiffuseMap(Texture::LoadFromMemory(ButtonPressedImage, sizeof(ButtonPressedImage), texParams));
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}
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m_buttonMaterial = CreateMaterialFromTexture(Texture::LoadFromMemory(ButtonImage, sizeof(ButtonImage), texParams));
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m_hoveredButtonMaterial = CreateMaterialFromTexture(Texture::LoadFromMemory(ButtonHoveredImage, sizeof(ButtonHoveredImage), texParams));
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m_pressedButtonMaterial = CreateMaterialFromTexture(Texture::LoadFromMemory(ButtonPressedImage, sizeof(ButtonPressedImage), texParams));
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m_pressedHoveredMaterial = CreateMaterialFromTexture(Texture::LoadFromMemory(ButtonPressedHoveredImage, sizeof(ButtonPressedHoveredImage), texParams));
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}
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std::unique_ptr<ButtonWidgetStyle> DefaultWidgetTheme::CreateStyle(ButtonWidget* buttonWidget) const
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{
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return std::make_unique<DefaultButtonWidgetStyle>(buttonWidget, m_buttonMaterial, m_pressedButtonMaterial);
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return std::make_unique<SimpleButtonWidgetStyle>(buttonWidget, m_buttonMaterial, m_hoveredButtonMaterial, m_pressedButtonMaterial, m_pressedHoveredMaterial);
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}
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DefaultButtonWidgetStyle::DefaultButtonWidgetStyle(ButtonWidget* buttonWidget, std::shared_ptr<Material> defaultMaterial, std::shared_ptr<Material> pressedMaterial) :
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ButtonWidgetStyle(buttonWidget),
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m_defaultMaterial(std::move(defaultMaterial)),
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m_pressedMaterial(std::move(pressedMaterial))
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std::unique_ptr<LabelWidgetStyle> DefaultWidgetTheme::CreateStyle(LabelWidget* buttonWidget) const
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{
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auto& registry = GetRegistry();
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UInt32 renderMask = GetRenderMask();
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m_sprite = std::make_shared<SlicedSprite>(m_defaultMaterial);
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m_gradientEntity = CreateEntity();
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registry.emplace<NodeComponent>(m_gradientEntity).SetParent(buttonWidget);
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registry.emplace<GraphicsComponent>(m_gradientEntity).AttachRenderable(m_sprite, renderMask);
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m_textSprite = std::make_shared<TextSprite>(Widgets::Instance()->GetTransparentMaterial());
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m_textEntity = CreateEntity();
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registry.emplace<NodeComponent>(m_textEntity).SetParent(buttonWidget);
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registry.emplace<GraphicsComponent>(m_textEntity).AttachRenderable(m_textSprite, renderMask);
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}
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void DefaultButtonWidgetStyle::Layout(const Vector2f& size)
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{
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m_sprite->SetSize(size);
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entt::registry& registry = GetRegistry();
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Boxf textBox = m_textSprite->GetAABB();
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registry.get<NodeComponent>(m_textEntity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
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}
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void DefaultButtonWidgetStyle::OnHoverBegin()
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{
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}
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void DefaultButtonWidgetStyle::OnHoverEnd()
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{
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m_sprite->SetMaterial(m_defaultMaterial);
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}
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void DefaultButtonWidgetStyle::OnPress()
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{
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m_sprite->SetMaterial(m_pressedMaterial);
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}
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void DefaultButtonWidgetStyle::OnRelease()
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{
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m_sprite->SetMaterial(m_defaultMaterial);
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}
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void DefaultButtonWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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return std::make_unique<SimpleLabelWidgetStyle>(buttonWidget, Widgets::Instance()->GetTransparentMaterial());
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}
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}
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@@ -5,6 +5,7 @@
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#include <Nazara/Widgets/LabelWidget.hpp>
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#include <Nazara/Graphics/BasicMaterial.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/AbstractTextDrawer.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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@@ -15,18 +16,29 @@ namespace Nz
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LabelWidget::LabelWidget(BaseWidget* parent) :
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BaseWidget(parent)
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{
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m_textSprite = std::make_shared<TextSprite>(Widgets::Instance()->GetTransparentMaterial());
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auto& registry = GetRegistry();
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m_entity = CreateEntity();
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auto& gfxComponent = registry.emplace<GraphicsComponent>(m_entity, IsVisible());
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gfxComponent.AttachRenderable(m_textSprite, GetCanvas()->GetRenderMask());
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auto& nodeComponent = registry.emplace<NodeComponent>(m_entity);
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nodeComponent.SetParent(this);
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m_style = GetTheme()->CreateStyle(this);
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Layout();
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}
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void LabelWidget::UpdateText(const AbstractTextDrawer& drawer, float scale)
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{
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m_style->UpdateText(drawer);
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Vector2f size(drawer.GetBounds().GetLengths());
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SetMinimumSize(size);
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SetPreferredSize(size + Vector2f(20.f, 10.f));
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Layout();
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}
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void LabelWidget::OnMouseEnter()
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{
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m_style->OnHoverBegin();
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}
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void LabelWidget::OnMouseExit()
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{
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m_style->OnHoverEnd();
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}
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}
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138
src/Nazara/Widgets/SimpleWidgetStyles.cpp
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138
src/Nazara/Widgets/SimpleWidgetStyles.cpp
Normal file
@@ -0,0 +1,138 @@
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// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Widgets module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/SimpleWidgetStyles.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/ButtonWidget.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/LabelWidget.hpp>
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#include <Nazara/Widgets/Widgets.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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namespace Nz
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{
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SimpleButtonWidgetStyle::SimpleButtonWidgetStyle(ButtonWidget* buttonWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial, std::shared_ptr<Material> pressedMaterial, std::shared_ptr<Material> pressedHoveredMaterial) :
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ButtonWidgetStyle(buttonWidget),
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m_hoveredMaterial(std::move(hoveredMaterial)),
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m_material(std::move(material)),
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m_pressedMaterial(std::move(pressedMaterial)),
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m_pressedHoveredMaterial(std::move(pressedHoveredMaterial)),
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m_isHovered(false),
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m_isPressed(false)
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{
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assert(m_material);
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auto& registry = GetRegistry();
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UInt32 renderMask = GetRenderMask();
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m_sprite = std::make_shared<SlicedSprite>(m_material);
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m_textSprite = std::make_shared<TextSprite>(Widgets::Instance()->GetTransparentMaterial());
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m_spriteEntity = CreateGraphicsEntity();
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registry.get<GraphicsComponent>(m_spriteEntity).AttachRenderable(m_sprite, renderMask);
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m_textEntity = CreateGraphicsEntity();
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registry.get<GraphicsComponent>(m_textEntity).AttachRenderable(m_textSprite, renderMask);
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}
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void SimpleButtonWidgetStyle::Layout(const Vector2f& size)
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{
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m_sprite->SetSize(size);
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entt::registry& registry = GetRegistry();
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Boxf textBox = m_textSprite->GetAABB();
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registry.get<NodeComponent>(m_textEntity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
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}
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void SimpleButtonWidgetStyle::OnHoverBegin()
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{
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m_isHovered = true;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::OnHoverEnd()
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{
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m_isHovered = false;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::OnPress()
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{
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m_isPressed = true;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::OnRelease()
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{
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m_isPressed = false;
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UpdateMaterial(m_isHovered, m_isPressed);
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}
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void SimpleButtonWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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}
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void SimpleButtonWidgetStyle::UpdateMaterial(bool hovered, bool pressed)
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{
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if (pressed && hovered && m_pressedHoveredMaterial)
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m_sprite->SetMaterial(m_pressedHoveredMaterial);
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else if (pressed && m_pressedMaterial)
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m_sprite->SetMaterial(m_pressedMaterial);
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else if (hovered && m_hoveredMaterial)
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m_sprite->SetMaterial(m_hoveredMaterial);
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else
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m_sprite->SetMaterial(m_material);
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}
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SimpleLabelWidgetStyle::SimpleLabelWidgetStyle(LabelWidget* labelWidget, std::shared_ptr<Material> material, std::shared_ptr<Material> hoveredMaterial) :
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LabelWidgetStyle(labelWidget),
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m_hoveredMaterial(std::move(hoveredMaterial)),
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m_material(std::move(material))
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{
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assert(m_material);
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auto& registry = GetRegistry();
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UInt32 renderMask = GetRenderMask();
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m_textSprite = std::make_shared<TextSprite>(m_material);
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m_entity = CreateGraphicsEntity();
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registry.get<GraphicsComponent>(m_entity).AttachRenderable(m_textSprite, renderMask);
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}
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void SimpleLabelWidgetStyle::Layout(const Vector2f& size)
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{
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entt::registry& registry = GetRegistry();
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Boxf textBox = m_textSprite->GetAABB();
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registry.get<NodeComponent>(m_entity).SetPosition(size.x / 2.f - textBox.width / 2.f, size.y / 2.f - textBox.height / 2.f);
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}
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void SimpleLabelWidgetStyle::OnHoverBegin()
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{
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UpdateMaterial(true);
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}
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void SimpleLabelWidgetStyle::OnHoverEnd()
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{
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UpdateMaterial(false);
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}
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void SimpleLabelWidgetStyle::UpdateMaterial(bool hovered)
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{
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if (hovered && m_hoveredMaterial)
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m_textSprite->SetMaterial(m_hoveredMaterial);
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else
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m_textSprite->SetMaterial(m_material);
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}
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void SimpleLabelWidgetStyle::UpdateText(const AbstractTextDrawer& drawer)
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{
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m_textSprite->Update(drawer);
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}
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}
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@@ -3,6 +3,8 @@
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Widgets/WidgetTheme.hpp>
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#include <Nazara/Graphics/Components/GraphicsComponent.hpp>
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#include <Nazara/Utility/Components/NodeComponent.hpp>
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#include <Nazara/Widgets/Canvas.hpp>
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#include <Nazara/Widgets/Debug.hpp>
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@@ -12,11 +14,23 @@ namespace Nz
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BaseWidgetStyle::~BaseWidgetStyle() = default;
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entt::entity BaseWidgetStyle::CreateGraphicsEntity()
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{
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auto& registry = GetRegistry();
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entt::entity entity = CreateEntity();
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registry.emplace<GraphicsComponent>(entity, m_widgetOwner->IsVisible());
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registry.emplace<NodeComponent>(entity).SetParent(m_widgetOwner);
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return entity;
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}
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UInt32 BaseWidgetStyle::GetRenderMask() const
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{
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return m_widgetOwner->GetCanvas()->GetRenderMask();
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}
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void ButtonWidgetStyle::OnHoverBegin()
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{
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}
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@@ -32,4 +46,13 @@ namespace Nz
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void ButtonWidgetStyle::OnRelease()
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{
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}
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void LabelWidgetStyle::OnHoverBegin()
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{
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}
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void LabelWidgetStyle::OnHoverEnd()
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{
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}
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}
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